Programming Pango via SDL
Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects the
engine to SDL.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory:PowerPC/SDL_Pango && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_Pango-0.1.2-API-adds.patch | 0000004115 4.02 KB | |
SDL_Pango-0.1.2.tar.bz2 | 0000267712 261 KB | |
SDL_Pango.changes | 0000003340 3.26 KB | |
SDL_Pango.spec | 0000002489 2.43 KB |
Latest Revision
Dominique Leuenberger (dimstar_suse)
accepted
request 977981
from
Jan Engelhardt (jengelh)
(revision 26)
- Remove baselibs.conf, nothing appears to be using it. - Change -devel subpackage to be based on SRPM/project name. - Use pkgconfig(sdl) to build with sdl12_compat.
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