A clone of the Microprose game "Transport Tycoon Deluxe"
http://openttd.org/
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe",
a popular game originally written by Chris Sawyer. It attempts to mimic
the original game as closely as possible while extending it with new
features.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Factory:ARM/openttd && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
openttd-12.1-source.tar.xz | 0007357316 7.02 MB | |
openttd.appdata.xml | 0000001190 1.16 KB | |
openttd.changes | 0000064204 62.7 KB | |
openttd.spec | 0000005326 5.2 KB |
Revision 45 (latest revision is 57)
Dominique Leuenberger (dimstar_suse)
accepted
request 931136
from
Jan Baier (jbaier_cz)
(revision 45)
- update to 12.1: - Feature: Button to toggle showing advanced signal types (#9617) - Change: Don't show screenshot GUI in screenshots (#9674) - Change: Suppress panning in intro game, while user is interacting with the GUI (#9645) - Change: Draw rotor in cursor when dragging helicopters in depots (#9612) - Fix: Invalid memory access when loading a currency NewGRF (#9675) - Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673) - Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672) - Fix: Every 16th client never reconnects after server restart (#9666) - Fix #9643: Screenshots were always written as BMP files (#9644) - Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633) - Fix #9626: Incorrect loading of script saved data (#9629) - Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627) - Fix #9595: Always use plural forms of cargo for subsidy strings (#9619) - Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618) - Fix: Don't use 'server address' string in server list when displaying an invite code (#9615)
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