A clone of the Microprose game "Transport Tycoon Deluxe"
http://openttd.org/
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe",
a popular game originally written by Chris Sawyer. It attempts to mimic
the original game as closely as possible while extending it with new
features.
- Developed at games
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
openttd-1.9.1-source.tar.xz | 0006647548 6.34 MB | |
openttd.appdata.xml | 0000001190 1.16 KB | |
openttd.changes | 0000025508 24.9 KB | |
openttd.spec | 0000005943 5.8 KB |
Revision 38 (latest revision is 57)
Dominique Leuenberger (dimstar_suse)
accepted
request 707193
from
Dirk Stoecker (dstoecker)
(revision 38)
- removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed - Update to 1.9.1 1.9.1 (2019-04-08) ----- - Fix #6564: Enforce types of arguments for station name strings (#7419) - Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435) - Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449) - Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460) - Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465) - Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482) - Fix #7478: Don't remove NewGRF objects on company take-over. (#7483) 1.9.0 (2019-04-01) ----- - Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) 1.9.0-RC2 (2019-03-24) ----- - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405) - Fix: Filtered file list did not scroll properly (#7402) - Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392) - Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389) - Fix: Wrong company performance rating when money exceeds INT_MAX (#7382) - Fix: Permit loading of industry production callback with invalid cargo type (#7364) - Fix: Spelling for a few real town names (#7338) - Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325) - Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) 1.9.0-RC1 (2019-03-03) ----- - Add: Various AI/GS functions for vehicle groups (#7225) - Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147) - Change: Allow towns to build bridges over rails and one-way roads (#7291) - Fix: Detection of coast tiles with trees on them (#7309) - Fix: Emergency netsave saved the title game instead of the broken game in question (#7298) - Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288) - Fix: Unable to select last group in open livery window (#7283) - Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) 1.9.0-beta3 (2019-02-24) ----- - Feature: Option to adjust font size separately from GUI size (#7003) - Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220) - Add: Show performance of AI and GS in framerate window - Add: News menu entry and shortcut for deleting all messages (#7240) - Change: [OSX] Improved scrolling behaviour when using touchpads - Change: Add scrollbar to cargo legend in cargo payment rates window - Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) - Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227) - Change: Use selected vehicle group as parent when creating a new group (#7224) - Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219) - Change: Skip reliability decay if servicing is disabled - Fix: Remove desert around lakes upon generation - Fix: Re-sorting file list did not update filtered rows - Fix #7159: Waiting time at red one-way signals was too short - Fix #7189: Fluidsynth volume gain too high - Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265) - Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091) - Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus - Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected - Fix: Do not mangle tagged revision strings for network revision strings - Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223) - Fix #7197: Invalidate depot buttons when necessary (#7212) - Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2 (2019-02-09) ----- - Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1 (2019-02-09) ----- Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers - Feature: Group liveries, and livery window usability enhancements (#7108) - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839) - Feature: [Win32] Rewritten DMusic and WinMM music drivers - Feature: [Win32] New XAudio2 sound driver - Feature: [Linux] New Fluidsynth music driver - Feature: Framerate display window (#6822) - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes - Feature #6610: Allow towns to build houses on road turns (#6758) - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756) - Feature #6459: API for querying network clients from GS (#6736) - Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035) - Feature #4186: Append '(City)' after city names in the town directory - Feature #986: Automatic save when losing connection to a network game - Add: [NewGRF] Flag to hide rail types from construction (#7118) - Add: [NewGRF] Airport animation trigger for plane landing (#6334) - Add #4115: Default starting company colour setting (#6998) - Add: Mixer feature for streaming sampled music - Add #6460: [AI] start_date parameter for Random AIs on new game - Add: BACKSPACE can be mapped as a hotkey - Add: 32bpp SSE2 blitter palette animator (#6795) - Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150) - Change: Improve ship pathfinder performance - Change: Decouple GUI timing from game ticks (#6780) - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754) - Change: Gradually slow down aircraft speed on breakdown (#6932) - Change: [NewGRF] Increase rail type & cargo type limits to 64 - Change: [NewGRF] Increase size of persistent storage to 256 - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843) - Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754) - Change #6397: Keep town growth rate in sync with house count - Change: Scale default FreeType font size selection by UI zoom level - Change: [OSX] Reversed pinch to zoom behaviour - Change: Switch town growth rate and counter to actual game ticks (#6763) - Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>' - Change: Rewrite several bits of documentation in markdown - Fix: Reinitialise graph GUI on game restart (#7191) - Fix: Potential crash during shutdown after unpacking downloaded content (#7185) - Fix #6584: Text layout in engine preview dialogue - Fix #6636: Airplanes could be sent to helicopter station depots - Fix: Deadlock when launched with -n switch (#7103) - Fix: Various corrections to town names in non-English languages (#7038, 7141) - Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613) - Fix: Spelling fixes on some Latin American town names - Fix #7001: Pathfinders should see standard road stations as tiles where to reverse - Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing - Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906) - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits - Fix #4109: Add more water checks to the Oil Rig layout - Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939) - Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation - Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902) - Fix #6622: News message when GS constructs a town had empty company name - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks - Fix #6875: Depot building cost did not include foundation build cost (#6883) - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent - Fix: Poor contrast in cargo dest flow legend window cargo labels - Fix #6553: Make viewport button text unambiguous - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom - Fix #6969: Account for BOM when reading script files - Fix #6898: Ability to use seeds above INT_MAX (#6936) - Fix #6659: Bus stations could be demolished when not in demolish mode (#6815) - Fix: One-way roads could be over-built by road stops regardless of road owner - Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801) - Fix: Prevent ships moving into docks after finishing (un)loading (#6791) - Fix: Tractive effort was slightly too high as per NewGRF spec (#6785) - Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) - Fix: Four group action icons were misplaced and cropped - Remove: PSP, WinCE support
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