SDL Graphics Routines for Primitives and Other Support Functions

Edit Package SDL_gfx

The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:

- Graphic Primitives (SDL_gfxPrimitives.h)

- Rotozoomer (SDL_rotozoom.h)

- Framerate control (SDL_framerate.h)

- MMX image filters (SDL_imageFilter.h)

The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.

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Source Files
Filename Size Changed
SDL_gfx-2.0.23.tar.gz 0001707852 1.63 MB
SDL_gfx.changes 0000007124 6.96 KB
SDL_gfx.spec 0000003891 3.8 KB
baselibs.conf 0000000211 211 Bytes
Revision 21 (latest revision is 30)
Stephan Kulow's avatar Stephan Kulow (coolo) accepted request 106667 from Pavol Rusnak's avatar Pavol Rusnak (prusnak) (revision 21)
- update to version 2.0.23
  * Updated sources to resolve some splint (static code analysis)
    issues
  * Updates for OpenSDK (WinCE6/ARM) build target (patch contributed
    itsnotabigtruck)
  * Added OSX Xcode3+ template files to Other Builds collection
    (contributed by Vasyl)
  * Added various fixes and improvements contributed by folks on 
    sourceforge (thanks contributors).
  * Switched library and test code to zlib license.
- fix self obsoletion (forwarded request 106533 from jreidinger)
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