godot
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:SLECandidates/godot && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000164 164 Bytes | |
certs_fallback.patch | 0000002638 2.58 KB | |
godot-3.2.1-stable.tar.xz | 0014066488 13.4 MB | |
godot-3.2.1-stable.tar.xz.sha256 | 0000000092 92 Bytes | |
godot.changes | 0000015277 14.9 KB | |
godot.spec | 0000013134 12.8 KB | |
linker_pie_flag.patch | 0000001137 1.11 KB |
Revision 3 (latest revision is 36)
Dominique Leuenberger (dimstar_suse)
accepted
request 783807
from
Max Mitschke (demonpig)
(revision 3)
- Update to 3.2.1 Fixed: * Bullet: Fix detection of concave shape in Area. * Camera2D: Fix inverted use of Camera2D offset_v. * Debugger: Fix crash inspecting freed objects. * Expression: Fix parsing integers as 32-bit. * Particles: Fix undefined behavior with atan in GPU Particles. * TileSet: Hide TileSet properties from Inspector, fixing OOM crash on huge tilesets. * Video: Workaround WebM playback bug after AudioServer latency fixes. Added: * Skin: Add support for named binds. * API documentation updates. * Editor translation updates. And more: https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt - "linker_pie_flag.patch" adjusted.
Comments 0