godot

Edit Package godot

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Source Files
Filename Size Changed
_constraints 0000000164 164 Bytes
certs_fallback.patch 0000002638 2.58 KB
godot-3.2.1-stable.tar.xz 0014066488 13.4 MB
godot-3.2.1-stable.tar.xz.sha256 0000000092 92 Bytes
godot.changes 0000015277 14.9 KB
godot.spec 0000013134 12.8 KB
linker_pie_flag.patch 0000001137 1.11 KB
Revision 3 (latest revision is 36)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 783807 from Max Mitschke's avatar Max Mitschke (demonpig) (revision 3)
- Update to 3.2.1
  Fixed:
  * Bullet: Fix detection of concave shape in Area.
  * Camera2D: Fix inverted use of Camera2D offset_v.
  * Debugger: Fix crash inspecting freed objects.
  * Expression: Fix parsing integers as 32-bit.
  * Particles: Fix undefined behavior with atan in GPU Particles.
  * TileSet: Hide TileSet properties from Inspector, fixing
    OOM crash on huge tilesets.
  * Video: Workaround WebM playback bug after AudioServer latency fixes.
  Added:
  * Skin: Add support for named binds.
  * API documentation updates.
  * Editor translation updates.
  And more:
  https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
- "linker_pie_flag.patch" adjusted.
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