godot3
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
Godot branch 3.x
- Developed at games
- Sources inherited from project openSUSE:Factory
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1
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:RebuildFactoryCandidates/godot3 && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000393 393 Bytes | |
certs_fallback.patch | 0000002573 2.51 KB | |
godot-3.5.3-stable.tar.xz | 0024072964 23 MB | |
godot-3.5.3-stable.tar.xz.sha256 | 0000000092 92 Bytes | |
godot3.changes | 0000048184 47.1 KB | |
godot3.spec | 0000016634 16.2 KB | |
improve_linker_detection.patch | 0000001155 1.13 KB | |
linker_pie_flag.patch | 0000001206 1.18 KB | |
rename_to_godot3.patch | 0000004383 4.28 KB |
Latest Revision
Ana Guerrero (anag+factory)
accepted
request 1152489
from
c unix (cunix)
(revision 6)
- Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
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