PS3 emulator/debugger

Edit Package rpcs3

An open-source PlayStation 3 emulator/debugger written in C++.

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Source Files
Filename Size Changed
_service 0000001781 1.74 KB
_servicedata 0000000414 414 Bytes
fix-test-files.patch 0000000429 429 Bytes
fix-toolbar-color.patch 0000004254 4.15 KB
intel-ittapi.tar.xz 0000129960 127 KB
rpcs3-0.0.30~git20240301.tar.xz 0032941976 31.4 MB
rpcs3.changes 0000711970 695 KB
rpcs3.spec 0000004827 4.71 KB
Revision 19 (latest revision is 24)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1154075 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 19)
- Update to version 0.0.30~git20240301:
  * Update serialization.hpp
  * Update serialization.hpp
  * Update serialization.hpp
  * serialization.hpp: Fix HLE serilization
  * cellPamf implementation (#15143)
  * Fix for sceNpScoreGetGameData
  * Send initial presence for offline friends.
  * GL: remove unused params
  * Fix warnings: Remove unused decryption code
  * SPU LLVM: Improve runtime SPU compilation preferences (#15250)
  * Improve cellSysutilAvc2SetAttribute logging
  * Add check for score transactions being reused
  * Misc: Update FW Latest Version
  * xaudio2: use system library instead of xaudio2redist
  * Make clang happy
  * gl: Allow selecting FSR1 upscaling from the settings
  * gl: FSR1 cleanup, making it functional
  * gl: Always log the current renderer visibly.
  * rsx: Improve simple array performance for small objects
  * gl: Fix compilation
  * rsx: Implement FSR1 integration for OpenGL
  * gl: Rework the upscalers a bit and define the FSR interface
  * gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent
  * gl: Introduce the concept of scaling passes to the backend
  * rsx/vk: Refactor FSR integration to support multiple backends
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