Programming Pango via SDL
Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects the
engine to SDL.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/SDL_Pango && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_Pango-0.1.2-API-adds.patch | 0000003631 3.55 KB | |
SDL_Pango-0.1.2.tar.bz2 | 0000267712 261 KB | |
SDL_Pango.changes | 0000001495 1.46 KB | |
SDL_Pango.spec | 0000002608 2.55 KB | |
baselibs.conf | 0000000221 221 Bytes |
Revision 13 (latest revision is 26)
Lars Vogdt (lrupp)
accepted
request 83180
from
Jan Engelhardt (jengelh)
(revision 13)
- Add libSDL_Pango-devel to baselibs - Remove reundant tags/ssections - Use %_smp_mflags for parallel building - Strip %clean section (not needed on BS)
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