Innovative 3D real-time strategy
http://wz2100.net/
Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and most will agree it didn't enjoy the commercial success it should have had. The game's source code was liberated on December 6th, 2004, under a GPL license (see COPYING for details). Soon after that, the Warzone 2100 ReDev project was formed to take care of its future.
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- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000165 165 Bytes | |
warzone2100.changes | 0000056098 54.8 KB | |
warzone2100.spec | 0000005442 5.31 KB | |
warzone2100_src.tar.xz | 0320385680 306 MB |
Revision 25 (latest revision is 33)
Dominique Leuenberger (dimstar_suse)
accepted
request 1074739
from
Carsten Ziepke (Kieltux)
(revision 25)
* Add BuildRequires pkgconfig(fribidi) - update to 4.3.4: * General: * Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute * Fix: Various potential crashes * Fix: Let some older maps show up again in the map lists * Fix: Always cancel research when starting it in another lab * Fix: Persist Snap config data by using SNAP_USER_COMMON * Graphics: * Fix: Fix missing sections on Tank Killer super cyborg * Campaign: * Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI * Change: Always blow up walls and tank traps during Nexus transfers in campaign * Change: Improve difficulty differences on Gamma 9 * Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges * Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit * Multiplayer: * Add: Add lobby command: makeplayer * Add: Add a join message * Fix: Do not truncate spectator labels * Fix: Stop Mission Time and store it when the results screen pops up * Fix: Preserve player identity on rename * Balance MP: * Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 * Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% * Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster * Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun * Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement * Change: Increase costs on later MG research and on (Twin) Assault Gun * Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% * Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights * Change: Pull Mortar into Advanced Bases by removing factory module requirement * Change: Reduce time and cost for Command Turret research by 50% * Change: Reduce research topic time and cost for most defenses by 50% * Change: Increase reward for some engineering upgrades to 30% * Other: * Add: Add autohost and autorating documentation * Fix: Fix building with GCC 13
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