Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Developed at games:tools
- Sources inherited from project openSUSE:Factory
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:seife:Factory/tiled && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
tiled-1.10.0-lib.patch | 0000001406 1.37 KB | |
tiled.changes | 0000067963 66.4 KB | |
tiled.spec | 0000004467 4.36 KB | |
v1.10.0.tar.gz | 0017358146 16.6 MB |
Revision 37 (latest revision is 40)
Dominique Leuenberger (dimstar_suse)
accepted
request 1072096
from
Michael Vetter (jubalh)
(revision 37)
- Add tiled-1.10.0-lib.patch: Move so files into corresponding directories - Update to 1.10.0: * Restored Tiled 1.8 file format compatibility by default (#3560) * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449) * Added Godot 4 export plugin (by Rick Yorgason, #3550) * Added file system actions also for tileset image based tilesets (#3448) * Added custom class option to disable drawing fill for objects (with dogboydog, #3312) * Added option to choose a custom interface font (#3589) * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583) * Fixed new layer names to be always unique (by Logan Higinbotham, #3452) * Fixed broken tile images after importing/exporting a tileset * AutoMapping: Added support for output set probability (#3179) * AutoMapping: When input regions are defined, match in order by default (#3559) * AutoMapping: Skip locked layers when applying rules (#3544) * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551) * AutoMapping: Fixed automatic output regions for object output (#3473) * AutoMapping: Fixed crash on undo when output layers have properties * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423) * Scripting: Added tiled.projectFilePath * Scripting: Added tiled.versionLessThan * Scripting: Added TileMap.toImage (#3519) * Scripting: Added Tool.targetLayerType (#3248) * Scripting: Added region.contiguousRegions() (#3576) * Scripting: Added tiled.compress and tiled.decompress (#3153) * Scripting: Added Base64 encoding and decoding API (#3153) * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495) * Scripting: Allow changing the items in a combo box added to a dialog * Scripting: Fixed painting issues after changing TileLayer size (#3481)
Comments 0