Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Developed at games:tools
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout home:seife:Factory/tiled && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
tiled.changes | 0000059376 58 KB | |
tiled.spec | 0000003704 3.62 KB | |
v1.8.5.tar.gz | 0017047157 16.3 MB |
Revision 35 (latest revision is 40)
Dominique Leuenberger (dimstar_suse)
accepted
request 978937
from
Michael Vetter (jubalh)
(revision 35)
- Update to 1.8.5: * Made expanded group layers persistent (#3282) * Improved snapping behavior for scalable objects on staggered maps * Allow setting a shortcut on the 'Edit Tileset' action * Always select first entry while using the Open File in Project action * Improved Add Property dialog layout in case of long type names (#3302) * Fixed restoring of window layout when maximized (#590) * Fixed snapping when dragging templates into a map (#3326) * Fixed map selection rectangle in world for infinite maps (#3340) * Fixed 'Merge Layer Down' action for infinite maps * Fixed several small issues in the image color picker (#3348) * Fixed missing name for undo commands that add/remove maps from world * Fixed selection issues for tile objects with a non-zero tile offset * Fixed hover indicator sometimes overlapping selection indicator * Fixed removal of terrain info when removing tiles from a collection * Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13 * Scripting: Layer.tintColor is now #ffffff when not set * Updated Chinese (Simplified) and Portuguese (Portugal) translations
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