Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Developed at games:tools
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout home:seife:Factory/tiled && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
tiled-1.4.1.tar.gz | 0017481260 16.7 MB | |
tiled.changes | 0000039971 39 KB | |
tiled.spec | 0000003652 3.57 KB |
Revision 23 (latest revision is 40)
Dominique Leuenberger (dimstar_suse)
accepted
request 817192
from
Michael Vetter (jubalh)
(revision 23)
- Update to 1.4.1: * When opening a .world file, load the world and open its first map * When opening an object template, show it in the Template Editor * Fixed crash on trying to export using the command-line (#2842[1]) * Fixed crash when deleting multiple objects with manual drawing order (#2844[2]) * Fixed potential crash when removing a tileset * Fixed potential scaling happening for maps used as tilesets (#2843[3]) * Fixed positioning of map view when switching between maps in a world * Fixed file dialog start location * Scripting: Fixed issues with absolute file paths on Windows (#2841[4]) * Lua plugin: Fixed syntax used for object properties (#2839[5])
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