Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
8
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:seife:Factory/assimp && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000434 434 Bytes | |
_service | 0000000569 569 Bytes | |
assimp-5.1.3.tar.xz | 0024587948 23.4 MB | |
assimp.changes | 0000006972 6.81 KB | |
assimp.spec | 0000003573 3.49 KB |
Revision 8 (latest revision is 25)
Dominique Leuenberger (dimstar_suse)
accepted
request 935785
from
Christophe Giboudeaux (cgiboudeaux)
(revision 8)
- Update to 5.1.3 * Update blender importer to work with Blender 2.8+ files * Added checks for out of bounds data access/writing * Interpolate euler rotations for quaternion animations * Fix file-extension check for X3D-files * Update CMakeLists.txt
Comments 0