duckstation

Edit Package duckstation

PlayStation Emulator.

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Source Files (show unmerged sources)
Filename Size Changed
_service 0000000525 525 Bytes
_servicedata 0000000240 240 Bytes
duckstation-20240329T190931.60b80826.tar.xz 0009778424 9.33 MB
duckstation.changes 0000070364 68.7 KB
duckstation.spec 0000007034 6.87 KB
Latest Revision
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 25)
- Update to version 20240329T190931.60b80826:
  * FileSystem: Handle paths longer than MAX_PATH on Windows
  * GameDB: Motor Toon Grand Prix
  * SPU: Ignore End+Mute flag for noise channels
  * CI: Enable DBus for Linux deps build
  * GPU/HW: Fix box downsampling with FMVs
  * Pad: Fix unconditional memory card replug on load state
  * GPU/HW: Fix height incorrect doubling in interleaved 480i mode
  * Atualização Português do Brasil (#3139)
  * D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
  * CDROM: Don't send reports when subq isn't valid
  * Qt: Expose "Ignore Drive Subcode" option
  * CI: Use OS zlib for MacOS
  * CDImageDevice: Fix reading of pure audio CDs
  * System: Leave title empty when booting physical audio CDs
  * System: Fix incorrect sanitization of memcard filenames
  * VulkanDevice: Fix render pass fallback path with MRT
  * VulkanDevice: Fix rendering to multiple targets
  * OpenGLDevice: Fix rendering to multiple RTs
  * PostProcessing/FX: Fix GLSL compile error with discard
  * OpenGLDevice: Fix depth clears not going through
  * System: Fix crash toggling debug GPU device
  * Updater: Link zlib statically
  * CI: Drop setup-python for Mac
  * CI: Don't bother building SDL2 debug
  * Settings: Support saving WebP screenshots
  * Image: Support loading/saving WebP
  * deps: Remove now-unused vendored libs
  * Build: Use deps DLLs on Windows
  * CI: Build zlib/zstd/libjpeg/libpng as part of deps
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