DirectX Shader Compiler

Edit Package DirectXShaderCompiler
https://github.com/microsoft/DirectXShaderCompiler/

The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.

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Source Files
Filename Size Changed
DirectXShaderCompiler-1.7.2308+0~git20230814.69e54e2908.tar.xz 0019380496 18.5 MB
DirectXShaderCompiler.changes 0000047035 45.9 KB
DirectXShaderCompiler.rpmlintrc 0000000128 128 Bytes
DirectXShaderCompiler.spec 0000009370 9.15 KB
_constraints 0000000329 329 Bytes
_service 0000000914 914 Bytes
_servicedata 0000000252 252 Bytes
baselibs.conf 0000000017 17 Bytes
Latest Revision
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 56)
- Update to version 1.7.2308+0~git20230814.69e54e2908:
  * Fix attribute collision for HL intrinsics (#5451) (#5543)
  * Fix debug info generation for `this` (#5534) (#5536)
  * CP: Pix changes for hitgroup/miss debugging (#5529)
  * This is really a reference (#5473) (#5522)
  * Allow select() to work with samplers (#5508) (#5524)
  * Fix mutex use after free in llvm_shutdown (#5463) (#5477)
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