gzdoom

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Source Files (show unmerged sources)
Filename Size Changed
0001-Revert-Switch-to-miniz-from-zlib.patch 0000012194 11.9 KB
0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch 0000000855 855 Bytes
0001-removed-some-32bit-only-CMake-code.patch 0000001561 1.52 KB
g4.12.2.tar.gz 0025910359 24.7 MB
gzdoom-3.4.1.tar.xz 0007936468 7.57 MB
gzdoom-discord.patch 0000001563 1.53 KB
gzdoom-lzma-simd.patch 0000001186 1.16 KB
gzdoom-lzma.patch 0000002853 2.79 KB
gzdoom-waddir.patch 0000000684 684 Bytes
gzdoom.changes 0000030662 29.9 KB
gzdoom.spec 0000003834 3.74 KB
more-32bit.patch 0000002067 2.02 KB
Latest Revision
Andrei Alexeyev's avatar Andrei Alexeyev (Akaricchi) committed (revision 4)
- Update to version 3.5.0
  * (modern branch only) Fullscreen is now borderless window (which,
    technically, it always has been, anyhow). Removed hacks which
    changed the desktop resolution in order to simulate exclusive
    fullscreen because they were a constant stability concern.
  * (modern branch only) fixed a performance regression with the
    software renderer, introduced by the recent changes to the video
    backend in 3.4.
  * Save item statistics - Items are now saved into save games and
    are displayed on the statfile
  * Upgrade libADLMIDI and libOPNMIDI
  * Large number of MinGW fixes
  * add tags for all Doom and Heretic monsters for mods that reveal
    monster names
  * various compatibility fixes for old maps and mods
  * fixed titlepic animation
  * Custom hardware shaders now can use custom texture units
  * default to "fullscreen" display
  * fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
  * fixed: redirect script access to the compatflags CVARs to their
    internal shadow variables. This is needed so that MAPINFO settings
    for these flags don't get ignored.
  * fixed: flag CVars in ZScript referenced wrong addresses
  * fixed: ZScript used the wrong variable for compatflags2.
  * fixed: remove ARM specific gl_es definition since it's not even
    really much different from the main line definition, anyhow
  * fixed generation of brightmaps for sprites. This forgot to take
    the added empty border for filtering improvement into account.
  * fixed ADynamicLight's shadowmap index must be reset when loading
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