NVidia Texture Tools

Edit Package nvidia-texture-tools
https://github.com/castano/nvidia-texture-tools

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

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Source Files
Filename Size Changed
nvidia-texture-tools-2.1.2.tar.gz 0045172897 43.1 MB
nvidia-texture-tools.changes 0000002627 2.57 KB
nvidia-texture-tools.spec 0000003148 3.07 KB
Revision 30 (latest revision is 31)
Marcus Meissner's avatar Marcus Meissner (msmeissn) accepted request 882818 from Bernhard Wiedemann's avatar Bernhard Wiedemann (bmwiedemann) (revision 30)
Drop -march=native to avoid compile-time CPU-detection (boo#1100677)
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