NVidia Texture Tools
https://github.com/castano/nvidia-texture-tools
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.
The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
- Devel package for openSUSE:Factory
-
3
derived packages
- Links to openSUSE:Factory / nvidia-texture-tools
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout graphics/nvidia-texture-tools && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
nvidia-texture-tools-2.1.2.tar.gz | 0045172897 43.1 MB | |
nvidia-texture-tools.changes | 0000002627 2.57 KB | |
nvidia-texture-tools.spec | 0000003148 3.07 KB |
Revision 30 (latest revision is 31)
Marcus Meissner (msmeissn)
accepted
request 882818
from
Bernhard Wiedemann (bmwiedemann)
(revision 30)
Drop -march=native to avoid compile-time CPU-detection (boo#1100677)
Comments 0