NVidia Texture Tools
https://github.com/castano/nvidia-texture-tools
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.
The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
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Filename | Size | Changed |
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nvidia-texture-tools-2.1.2.tar.gz | 0045172897 43.1 MB | |
nvidia-texture-tools.changes | 0000002627 2.57 KB | |
nvidia-texture-tools.spec | 0000003148 3.07 KB |
Revision 23 (latest revision is 31)
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Marcus Meissner (msmeissn)
(revision 23)
baserev update by copy to link target
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