NVidia Texture Tools

Edit Package nvidia-texture-tools
https://github.com/castano/nvidia-texture-tools

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

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Source Files
Filename Size Changed
nvidia-texture-tools-2.0.6.tar.bz2 0000334196 326 KB
nvidia-texture-tools-2.1.2.tar.gz 0045172897 43.1 MB
nvidia-texture-tools.changes 0000000535 535 Bytes
nvidia-texture-tools.spec 0000004336 4.23 KB
Revision 12 (latest revision is 31)
Stephan Kulow's avatar Stephan Kulow (coolo) committed (revision 12)
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