VCMI
vcmi
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3
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000110 110 Bytes | |
vcmi-1.5.0.tar.gz | 0009720419 9.27 MB | |
vcmi.changes | 0000059069 57.7 KB | |
vcmi.spec | 0000003784 3.7 KB |
Latest Revision
Dirk Stoecker (dstoecker)
accepted
request 1173510
from
Carsten Ziepke (Kieltux)
(revision 18)
- update to 1.5.0 General * Added Portuguese (Brazilian) translation * Added basic support for game controllers * Added option to disable cheats in game * Game will no longer run vcmiserver as a separate process on desktop systems * Game will no longer show server error messages in game chat in release builds * Implemented switchable artifact sets from HD Mod Stability * Fixed possible crash in Altar of Sacrifice * Fixed possible crash on activation of 'Enchanted' bonus * Fixed possible race condition on random maps generation on placement treasures near border with water zone * Fixed crash on missing video files * Fixed crash on using healing spell as 'casts before/after attack' bonus * Fixed crash on defeating hero that was located in boat on game start * Fixed possible crash on turn timer running out while player has town screen open * Fixed crash when player has manual control of arrow towers during siege * Fixed crash on attempt to attack with Magma Elementals with Erdamon as hero * Fixed crash on attempt to access removed Quest Guard * Fixed crash on moving through whirlpool when hero has no troops other than commander * Fixed possible freeze when moving hero over events that give enough experience to cause a level-up * Fixed possible crash on movement of double-wide creatures next to gates during siege * Fixed possible hanging app on attempt to close game during loading Multiplayer * Game map will no longer be locked during turn of other human players, allowing to change hero paths or inspect towns or heroes * Game will now correctly block most of player actions outside of their turn * Implemented new lobby, available in game with persistent accounts and chat * Removed old lobby previously available in launcher * Fixed potential crash that could occur if two players act at the very same time * Game will no longer pause due to network lag after every tile when instant movement speed is selected in multiplayer * Game will now show "X player's turn" dialog on new turn in online multiplayer * Fixed loading of turn timers state from saved games * Simultaneous turns will now break when players are 1 turn away from each other instead of 2 turns * Implemented rolling and banning of towns before game start Interface * Implemented configurable keyboard shortcuts, editable in file config/shortcutsConfig.json * Fixed broken keyboard shortcuts in main menu * If UI Enhancements are enabled, the game will skip confirmation dialogs when entering owned dwellings or refugee camp. * It is now possible to move artifact to or from backpack using Alt+click * It is now possible to transfer artifact to another hero during exchange using Ctrl+click * It is no longer possible to start single scenario by pressing "Enter", in line with H3 and to prevent interference with game chat * Empty treasure banks will no longer ask for confirmation when entering * Game will now save last used difficulty settings * Opening random map tab or scenario selection tab in pregame will no longer reset starting towns or heroes unless different map was selected * Town Portal dialog will now show town icons * Town Portal dialog will now show town info on right click * Town Portal dialog will center on town on clicking it * Town Portal dialog now uses same town ordering as in adventure map interface * Game will now remember scrolling position of hero backpack * Heroes can now be recruited from the tavern by double-clicking on them * Added status bar to the backpack window * Quick backpack window is now only available when enabled Interface enhancements * Fixed assembly of artifacts in the backpack when backpack is full * Attempt to use enemy turn replay feature will now show "Not implemented" message * It is now possible to configure size of small battle queue in config file * Opening hero window in town will now open exchange dialog if there are two heroes in town, allowing artifact exchange * Fixed positioning of FPS counter after resolution change * It is now possible to access extra options window from campaigns startup dialog * Size of message boxes should now match H3 better. Maximum-size message box will always be smaller than screen size * If monsters are willing to join for money, game will now show gold icon in this dialog box * Fixed visual duplication of artifacts on Altar of Sacrifice * Fixed translation of some bonuses using incorrect language * Added option to use 'nearest' rounding mode for UI scaling * Fixed various minor bugs in trade window interface * Removed animation of spawning of every single new monster on new month * Game will now correctly reset artifact drag-and-drop cursor if player opens another dialog on top of hero window * If player has no valid saves, game will pick "NEWGAME" as proposed save name instead of empty field * Fixed incorrect visitation sounds of Crypt, Shipwreck and Abandoned Ship * Fixed double sound playback on capturing mines * Recruitment costs that consist from 3 different resources should now fit recruitment window UI better Campaigns * Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions * Birth of a Barbarian: Yog will now start the third scenario with Angelic Alliance in his inventory * Birth of a Barbarian: Heroes with Angelic Alliance components are now considered to be mission-critical and can't be dismissed or lost in combat * Birth of a Barbarian: Yog can no longer purchase spellbook from the Mage Guild * Birth of a Barbarian: Yog will no longer gain Spellpower or Knowledge when leveling up * Birth of a Barbarian: Scenarios with mission to deliver an artifact will no longer end after just defeating enemies * Dungeons and Devils: AI will no longer take troops from garrisons in "Fall of Steadwick" scenario, in line with H3 * Gem will now have her class set to "Sorceress" in campaigns * Fixed missing names for heroes who have their names customized in map after being transferred to the next scenario * Artifact transfer will now work correctly if the hero holding the transferable artifact is not also transferring * Fixed crash on opening of some campaigns in the French version from gog.com * Fixed crash on advancing to campaign mission in which you can pick hero as starting bonus * It is now possible to replay the intro movie from the scenario information window * When playing the intro video, the subtitles are now correctly synchronized with the audio * Fixed invalid string on right-clicking secondary skill starting bonus Battles * Added option to enable unlimited combat replays during game setup * Added option to instantly end battle using quick combat (shotcut: 'e') * Added option to replace auto-combat button action with instant end using quick combat * Battles against AI players can now be done using quick combat * Disabling battle queue will now correctly reposition hero statistics preview popup * Fixed positioning of unit stack size label Mechanics * It is no longer possible to learn spells from Pandora or events if hero can not learn them * Fixed behavior of 'Dimension Door' spell to be in line with H3:SoD * Fixed behavior of 'Fly' spell to be in line with H3:SoD * If it is not possible to cast 'Dimension Door', game will show message immediately on picking spell in spellbook * Added options to configure 'Dimension Door' spell to be in line with HotA * Casting 'Town Portal' while in boat will now show correct message box instead of server error * Game will now take mana before visiting town after casting 'Town Portal', allowing Mana Vortex to correctly replenish all mana points * Fixed loading of negative luck and morale in events, pandoras and quests on h3m maps * Fixed incorrect 'duplicate hero' error on loading of some vmap maps * Fixed previously broken digging of the Grail * Successful digging for Grail will now show correct message * Game will now correctly update movement range after rearranging armies * It is no longer possible for two towns with random names to have same name, just like in H3 * Creatures that were consumed by Demon Summon ability will no longer return to life after the battle * Effects of melee-only or ranged-only spells, such as Bloodlust or Precision are no longer cumulative * It is no longer possible to use summoning spells if such spell would summon 0 creatures * It is now possible to assemble or disassemble artifacts while in Altar of Sacrifice * It is no longer possible to move war machines to Altar of Sacrifice * If HotA mod is enabled, game will no longer incorrectly replace all prisons on map with HotA version * Fixed regression leading to large elemental dwellings being used as replacements for random dwellings Random Maps Generator * Game will now save last used RMG settings in game and in editor * Reduced number of obstacles placed in water zones * Treasure values in water zone should now be similar to values from HotA, due to bugs in H3:SoD values * Random map templates can now have optional description visible in random map setup * Implemented biomes system, for more consistent and natural obstacles placement * Implemented Penrose tiling to produce more natural zone edges * Increased minimal density of obstacles on surface level of the map * Decreased minimal density of obstacles on undergound level of the map * Density of objects should now closely resemble H3 RMG * Generator will now avoid routing road under guarded objects whenever possible * Generator will now avoid placing guards near roads * Generator will not place a guard near the road if it's stronger than 1/3 of max guard strength for this zone * Interactive objects will now appear on top of static objects * Windmill will now appear on top of all other objects Launcher * Launcher now supports installation of Heroes 3 data using gog.com offline installer thanks to innoextract tool * Fixed loading of mod screenshots if player opens screenshots tab without any preloaded screenshots * Fixed installation of mods if it has non-installed submod as dependency * It is now possible to import game settings using drag-and-drop * Added button to import mods, maps, or settings in addition to drag-and-drop * Added Spanish translation to launcher * Added Portuguese translation to launcher Map Editor * Added Chinese translation to map editor * Added Portuguese translation to map editor * Mod list in settings will now correctly show submods of submods * Fixed display of resource type and quantity in mines * Fixed inability to change object owner in editor * Added map sizes larger than XL in map editor * It is now possible to customize hero spells AI * Fixed possible crash on updating NKAI pathfinding data * Fixed possible crash if hero has only commander left without army * Fixed possible crash on attempt to build tavern in a town * Fixed counting mana usage cost of Fly spell * Added estimation of value of Pyramid and Cyclops Stockpile * Reduced memory usage and improved performance of AI pathfinding * Added experimental and disabled by default implementation of object graph * It is now possible to configure AI settings via config file * Improved parallelization when AI has multiple heroes * AI-controlled creatures will now correctly move across wide moat in Fortress * Fixed system error messages caused by visitation of Trading Posts by VCAI * Patrolling heroes will never retreat from the battle * AI will now consider strength of town garrison and not just strength of visiting hero when deciding to attack town Modding * Added new game setting that allows inviting heroes to taverns * It is now possible to add creature or faction description accessible via right-click of the icon * Fixed reversed Overlord and Warlock classes mapping * Added 'selectAll' mode for configurable objects which grants all potential rewards * It is now possible to use most of json5 format in vcmi json files * Main mod.json file (including any submods) now requires strict json, without comments or extra commas * Replaced bonus MANA_PER_KNOWLEDGE with MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with mysticism * Factions can now be marked as 'special', banning them from random selection * Replaced 'convert txt' text export command with more convenient 'translate' and 'translate maps' commands * Game will now report cases where minimal damage of a creature is greater than maximal damage * Added bonuses RESOURCES_CONSTANT_BOOST and RESOURCES_TOWN_MULTIPLYING_BOOST - set ExclusiveArch x86_64 because gcc option fcf-protection is is not compatible with other targets - add DENABLE_INNOEXTRACT=OFF because building fails otherwise
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