VCMI

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vcmi

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Filename Size Changed
_constraints 0000000110 110 Bytes
vcmi-1.5.0.tar.gz 0009720419 9.27 MB
vcmi.changes 0000059069 57.7 KB
vcmi.spec 0000003784 3.7 KB
Latest Revision
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1173510 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 18)
- update to 1.5.0
  General
  * Added Portuguese (Brazilian) translation
  * Added basic support for game controllers
  * Added option to disable cheats in game
  * Game will no longer run vcmiserver as a separate process
    on desktop systems
  * Game will no longer show server error messages in game chat
    in release builds
  * Implemented switchable artifact sets from HD Mod
  Stability
  * Fixed possible crash in Altar of Sacrifice
  * Fixed possible crash on activation of 'Enchanted' bonus
  * Fixed possible race condition on random maps generation on
    placement treasures near border with water zone
  * Fixed crash on missing video files
  * Fixed crash on using healing spell as
    'casts before/after attack' bonus
  * Fixed crash on defeating hero that was located in boat on
    game start
  * Fixed possible crash on turn timer running out while player
    has town screen open
  * Fixed crash when player has manual control of arrow towers
    during siege
  * Fixed crash on attempt to attack with Magma Elementals with
    Erdamon as hero
  * Fixed crash on attempt to access removed Quest Guard
  * Fixed crash on moving through whirlpool when hero has no
    troops other than commander
  * Fixed possible freeze when moving hero over events that give
    enough experience to cause a level-up
  * Fixed possible crash on movement of double-wide creatures next
    to gates during siege
  * Fixed possible hanging app on attempt to close game
    during loading
  Multiplayer
  * Game map will no longer be locked during turn of other human
    players, allowing to change hero paths or inspect towns
    or heroes
  * Game will now correctly block most of player actions outside
    of their turn
  * Implemented new lobby, available in game with persistent
    accounts and chat
  * Removed old lobby previously available in launcher
  * Fixed potential crash that could occur if two players act at
    the very same time
  * Game will no longer pause due to network lag after every tile
    when instant movement speed is selected in multiplayer
  * Game will now show "X player's turn" dialog on new turn in
    online multiplayer
  * Fixed loading of turn timers state from saved games
  * Simultaneous turns will now break when players are 1 turn away
    from each other instead of 2 turns
  * Implemented rolling and banning of towns before game start
  Interface
  * Implemented configurable keyboard shortcuts, editable in file
    config/shortcutsConfig.json
  * Fixed broken keyboard shortcuts in main menu
  * If UI Enhancements are enabled, the game will skip
    confirmation dialogs when entering owned dwellings or
    refugee camp.
  * It is now possible to move artifact to or from backpack
    using Alt+click
  * It is now possible to transfer artifact to another hero during
    exchange using Ctrl+click
  * It is no longer possible to start single scenario by pressing
    "Enter", in line with H3 and to prevent interference with
    game chat
  * Empty treasure banks will no longer ask for confirmation
    when entering
  * Game will now save last used difficulty settings
  * Opening random map tab or scenario selection tab in pregame
    will no longer reset starting towns or heroes unless different
    map was selected
  * Town Portal dialog will now show town icons
  * Town Portal dialog will now show town info on right click
  * Town Portal dialog will center on town on clicking it
  * Town Portal dialog now uses same town ordering as in
    adventure map interface
  * Game will now remember scrolling position of hero backpack
  * Heroes can now be recruited from the tavern by double-clicking
    on them
  * Added status bar to the backpack window
  * Quick backpack window is now only available when enabled
    Interface enhancements
  * Fixed assembly of artifacts in the backpack when backpack
    is full
  * Attempt to use enemy turn replay feature will now show
    "Not implemented" message
  * It is now possible to configure size of small battle queue in
    config file
  * Opening hero window in town will now open exchange dialog if
    there are two heroes in town, allowing artifact exchange
  * Fixed positioning of FPS counter after resolution change
  * It is now possible to access extra options window from
    campaigns startup dialog
  * Size of message boxes should now match H3 better. Maximum-size
    message box will always be smaller than screen size
  * If monsters are willing to join for money, game will now show
    gold icon in this dialog box
  * Fixed visual duplication of artifacts on Altar of Sacrifice
  * Fixed translation of some bonuses using incorrect language
  * Added option to use 'nearest' rounding mode for UI scaling
  * Fixed various minor bugs in trade window interface
  * Removed animation of spawning of every single new monster
    on new month
  * Game will now correctly reset artifact drag-and-drop cursor
    if player opens another dialog on top of hero window
  * If player has no valid saves, game will pick "NEWGAME" as
    proposed save name instead of empty field
  * Fixed incorrect visitation sounds of Crypt, Shipwreck
    and Abandoned Ship
  * Fixed double sound playback on capturing mines
  * Recruitment costs that consist from 3 different resources
    should now fit recruitment window UI better
  Campaigns
  * Game will now correctly track who defeated the hero or
    wandering monsters for related quests and victory conditions
  * Birth of a Barbarian: Yog will now start the third scenario
    with Angelic Alliance in his inventory
  * Birth of a Barbarian: Heroes with Angelic Alliance components
    are now considered to be mission-critical and can't be
    dismissed or lost in combat
  * Birth of a Barbarian: Yog can no longer purchase spellbook
    from the Mage Guild
  * Birth of a Barbarian: Yog will no longer gain Spellpower or
    Knowledge when leveling up
  * Birth of a Barbarian: Scenarios with mission to deliver an
    artifact will no longer end after just defeating enemies
  * Dungeons and Devils: AI will no longer take troops from
    garrisons in "Fall of Steadwick" scenario, in line with H3
  * Gem will now have her class set to "Sorceress" in campaigns
  * Fixed missing names for heroes who have their names customized
    in map after being transferred to the next scenario
  * Artifact transfer will now work correctly if the hero holding
    the transferable artifact is not also transferring
  * Fixed crash on opening of some campaigns in the French version
    from gog.com
  * Fixed crash on advancing to campaign mission in which you can
    pick hero as starting bonus
  * It is now possible to replay the intro movie from the scenario
    information window
  * When playing the intro video, the subtitles are now correctly
    synchronized with the audio
  * Fixed invalid string on right-clicking secondary skill
    starting bonus
  Battles
  * Added option to enable unlimited combat replays during
    game setup
  * Added option to instantly end battle using quick combat
    (shotcut: 'e')
  * Added option to replace auto-combat button action with
    instant end using quick combat
  * Battles against AI players can now be done using quick combat
  * Disabling battle queue will now correctly reposition hero
    statistics preview popup
  * Fixed positioning of unit stack size label
 Mechanics
  * It is no longer possible to learn spells from Pandora or
    events if hero can not learn them
  * Fixed behavior of 'Dimension Door' spell to be in line
    with H3:SoD
  * Fixed behavior of 'Fly' spell to be in line
    with H3:SoD
  * If it is not possible to cast 'Dimension Door', game will show
    message immediately on picking spell in spellbook
  * Added options to configure 'Dimension Door' spell to be in
    line with HotA
  * Casting 'Town Portal' while in boat will now show correct
    message box instead of server error
  * Game will now take mana before visiting town after casting
    'Town Portal', allowing Mana Vortex to correctly replenish
    all mana points
  * Fixed loading of negative luck and morale in events, pandoras
    and quests on h3m maps
  * Fixed incorrect 'duplicate hero' error on loading of some
    vmap maps
  * Fixed previously broken digging of the Grail
  * Successful digging for Grail will now show correct message
  * Game will now correctly update movement range after
    rearranging armies
  * It is no longer possible for two towns with random names to
    have same name, just like in H3
  * Creatures that were consumed by Demon Summon ability will
    no longer return to life after the battle
  * Effects of melee-only or ranged-only spells, such as Bloodlust
    or Precision are no longer cumulative
  * It is no longer possible to use summoning spells if such spell
    would summon 0 creatures
  * It is now possible to assemble or disassemble artifacts while
    in Altar of Sacrifice
  * It is no longer possible to move war machines to Altar of
    Sacrifice
  * If HotA mod is enabled, game will no longer incorrectly
    replace all prisons on map with HotA version
  * Fixed regression leading to large elemental dwellings being
    used as replacements for random dwellings
  Random Maps Generator
  * Game will now save last used RMG settings in game and
    in editor
  * Reduced number of obstacles placed in water zones
  * Treasure values in water zone should now be similar to values
    from HotA, due to bugs in H3:SoD values
  * Random map templates can now have optional description visible
    in random map setup
  * Implemented biomes system, for more consistent and natural
    obstacles placement
  * Implemented Penrose tiling to produce more natural zone edges
  * Increased minimal density of obstacles on surface level of
    the map
  * Decreased minimal density of obstacles on undergound level of
    the map
  * Density of objects should now closely resemble H3 RMG
  * Generator will now avoid routing road under guarded objects
    whenever possible
  * Generator will now avoid placing guards near roads
  * Generator will not place a guard near the road if it's
    stronger than 1/3 of max guard strength for this zone
  * Interactive objects will now appear on top of static objects
  * Windmill will now appear on top of all other objects
  Launcher
  * Launcher now supports installation of Heroes 3 data using
    gog.com offline installer thanks to innoextract tool
  * Fixed loading of mod screenshots if player opens screenshots
    tab without any preloaded screenshots
  * Fixed installation of mods if it has non-installed submod as
    dependency
  * It is now possible to import game settings using drag-and-drop
  * Added button to import mods, maps, or settings in addition
    to drag-and-drop
  * Added Spanish translation to launcher
  * Added Portuguese translation to launcher
  Map Editor
  * Added Chinese translation to map editor
  * Added Portuguese translation to map editor
  * Mod list in settings will now correctly show submods
    of submods
  * Fixed display of resource type and quantity in mines
  * Fixed inability to change object owner in editor
  * Added map sizes larger than XL in map editor
  * It is now possible to customize hero spells
  AI
  * Fixed possible crash on updating NKAI pathfinding data
  * Fixed possible crash if hero has only commander left
    without army
  * Fixed possible crash on attempt to build tavern in a town
  * Fixed counting mana usage cost of Fly spell
  * Added estimation of value of Pyramid and Cyclops Stockpile
  * Reduced memory usage and improved performance of
    AI pathfinding
  * Added experimental and disabled by default implementation of
    object graph
  * It is now possible to configure AI settings via config file
  * Improved parallelization when AI has multiple heroes
  * AI-controlled creatures will now correctly move across wide
    moat in Fortress
  * Fixed system error messages caused by visitation of Trading
    Posts by VCAI
  * Patrolling heroes will never retreat from the battle
  * AI will now consider strength of town garrison and not just
    strength of visiting hero when deciding to attack town
  Modding
  * Added new game setting that allows inviting heroes to taverns
  * It is now possible to add creature or faction description
    accessible via right-click of the icon
  * Fixed reversed Overlord and Warlock classes mapping
  * Added 'selectAll' mode for configurable objects which grants
    all potential rewards
  * It is now possible to use most of json5 format in
    vcmi json files
  * Main mod.json file (including any submods) now requires
    strict json, without comments or extra commas
  * Replaced bonus MANA_PER_KNOWLEDGE with
    MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with
    mysticism
  * Factions can now be marked as 'special', banning them from
    random selection
  * Replaced 'convert txt' text export command with more
    convenient 'translate' and 'translate maps' commands
  * Game will now report cases where minimal damage of a creature
    is greater than maximal damage
  * Added bonuses RESOURCES_CONSTANT_BOOST and
    RESOURCES_TOWN_MULTIPLYING_BOOST
- set ExclusiveArch x86_64 because gcc option fcf-protection is
  is not compatible with other targets
- add DENABLE_INNOEXTRACT=OFF because building fails otherwise
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