PhysicsFS file abstraction layer for games

Edit Package physfs

PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat
inspired by Quake 3's file subsystem. The programmer defines a "write
directory" on the physical filesystem. No file writing done through the
PhysicsFS API can leave that write directory, for security. For
example, an embedded scripting language cannot write outside of this
path if it uses PhysFS for all of its I/O, which means that untrusted
scripts can run more safely. Symbolic links can be disabled as well,
for added safety. For file reading, the programmer lists directories
and archives that form a "search path". Once the search path is
defined, it becomes a single, transparent hierarchical filesystem. This
makes for easy access to ZIP files in the same way as you access a file
directly on the disk, and it makes it easy to ship a new archive that
will override a previous archive on a per-file basis. Finally,
PhysicsFS gives you platform-abstracted means to determine if CD-ROMs
are available, the user's home directory, where in the real filesystem
your program is running, etc.

Refresh
Refresh
Source Files
Filename Size Changed
physfs.changes 0000010917 10.7 KB
physfs.spec 0000005257 5.13 KB
release-3.2.0.tar.gz 0000242857 237 KB
Revision 34 (latest revision is 35)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1039870 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 34)
- update to 3.2.0:
  * Several changes were made to accommodate our migration from hg on our own
    Mercurial server to git and GitHub.
  * Tons of important fixes going back to Sep 27, 2017. Including static analysis
    fixes, platform compatibility improvements, etc.
  * Added PHYSFS_setRoot, to mount a subset of an archive.
  * Support for HOG2 (Descent 3) archives.
Comments 0
openSUSE Build Service is sponsored by