C-Dogs SDL

Edit Package cdogs-sdl

Enhanced SDL port of DOS arcade game C-Dogs (aka "Cyberdogs 2")

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Source Files (show unmerged sources)
Filename Size Changed
cdogs-sdl-2.1.0.tar.gz 0035945061 34.3 MB
cdogs-sdl.changes 0000019934 19.5 KB
cdogs-sdl.rpmlintrc 0000000112 112 Bytes
cdogs-sdl.spec 0000002472 2.41 KB
fix-build.patch 0000000628 628 Bytes
fix-env-script-interpreter.patch 0000000465 465 Bytes
Latest Revision
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1175240 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 52)
- update to 2.1.0:
  * Fix crash when continuing game
  * Fix ammo pickups for dropped grenades
  * Fix crash in Most Classified Enemy campaign
  * Fix crash when player has no melee weapon
  * Fix crash when freshly installed game generates invalid config
  * Fix compass arrows slightly off direction
  * Add options in pause menu
  * Add --listen_port N command option for specifying network port
  * Improve UI with flashing elements when certain things happen
    like getting hurt or picking up items
- changes in 2.0.0:
  Campaigns
  * Cyberdogs
  Game
  * Fix buffer overflows in yajl
  * Fix prox mine placement and draw order
  * Fix lives going to 0 when replaying first mission after failure
  * Improve objective compass arrows by moving slightly away
    from edge
  * Improve ammo/weapon persistence by not resetting it after
    respawning
  * Improve AI chatter by not showing when they change weapons
  * Improve CMake formatting style
  * Improve nanopb by updating to avoid potential invalid free bug
  * Improve appdata with minor fixes
  Editor
  * Add support for exceeding max health with special pickups
  * Improve destroy objectives by allowing multiple object types
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