C-Dogs SDL
Enhanced SDL port of DOS arcade game C-Dogs (aka "Cyberdogs 2")
- Devel package for openSUSE:Factory
-
5
derived packages
- Links to openSUSE:Factory / cdogs-sdl
- Has a link diff
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/cdogs-sdl && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
cdogs-sdl-2.1.0.tar.gz | 0035945061 34.3 MB | |
cdogs-sdl.changes | 0000019934 19.5 KB | |
cdogs-sdl.rpmlintrc | 0000000112 112 Bytes | |
cdogs-sdl.spec | 0000002472 2.41 KB | |
fix-build.patch | 0000000628 628 Bytes | |
fix-env-script-interpreter.patch | 0000000465 465 Bytes |
Latest Revision
Martin Hauke (mnhauke)
accepted
request 1175240
from
Carsten Ziepke (Kieltux)
(revision 52)
- update to 2.1.0: * Fix crash when continuing game * Fix ammo pickups for dropped grenades * Fix crash in Most Classified Enemy campaign * Fix crash when player has no melee weapon * Fix crash when freshly installed game generates invalid config * Fix compass arrows slightly off direction * Add options in pause menu * Add --listen_port N command option for specifying network port * Improve UI with flashing elements when certain things happen like getting hurt or picking up items - changes in 2.0.0: Campaigns * Cyberdogs Game * Fix buffer overflows in yajl * Fix prox mine placement and draw order * Fix lives going to 0 when replaying first mission after failure * Improve objective compass arrows by moving slightly away from edge * Improve ammo/weapon persistence by not resetting it after respawning * Improve AI chatter by not showing when they change weapons * Improve CMake formatting style * Improve nanopb by updating to avoid potential invalid free bug * Improve appdata with minor fixes Editor * Add support for exceeding max health with special pickups * Improve destroy objectives by allowing multiple object types
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