Multimedia framework designed and developed for television broadcasting

Edit Package libmlt
http://mlt.sourceforge.net/

MLT is an open source multimedia framework, designed and developed for
television broadcasting. It provides a toolkit for broadcasters, video editors,
media players, transcoders, web streamers and many more types of applications.
The functionality of the system is provided via an assortment of ready to use
tools, XML authoring components, and an extensible plug-in based API.

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Source Files
Filename Size Changed
libmlt-0.8.2-vdpau.patch 0000000937 937 Bytes
libmlt.changes 0000025368 24.8 KB
libmlt.spec 0000011338 11.1 KB
mlt-6.6.0+git20180502.tar.gz 0001376182 1.31 MB
webvfx-0.44+git20180223.tar.gz 0000239422 234 KB
webvfx-versioned-libdir.patch 0000000495 495 Bytes
webvfx.changes 0000001720 1.68 KB
webvfx.spec 0000005056 4.94 KB
Revision 39 (latest revision is 72)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 605389 from Dave Plater's avatar Dave Plater (plater) (revision 39)
- Update to 6.6.0+git20180502 to enable shotcut 18.05 to build.
- Upstream changes:
  *Fix affine and region filters alter the frame's position.
  *Fix mono channel configuration for ladspa plugins. (#334)
  *Convert affine to mlt_rect and animation APIs.
  *Add mlt_animation_key_set_frame() and Animation::key_set_frame().
  *Fix build for Libav
  *Fix crash on composite transition with unexpected pgm luma
   https://bugs.kde.org/show_bug.cgi?id=381110
  *Fix alpha support for more pixel formats Kdenlive issue #391963
  *Add mlt_animation_key_set_type() and Animation::key_set_type().
  *Fix rotoscoping crash
  *Fix parsing non-animation string as animation.
  *Fix mlt_animations not reliably serializing.
  *Fix crash with kdenlivetile caused by wrong malloc size
  *Add filter_swresample. (#305)
  *Fix #284 GIF encoding not working.
  *Fix segmentation fault when using qimage png producer #296
- Update to version 0.44+git20180523
- Rebase webvfx-versioned-libdir.patch.
- Upstream changes:
  *check pointers before using them.
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