Revisions of gemrb

Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1118626 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 9)
- update to 0.9.2
  * optional CapFPS, GameLanguagePath and GameMoviesPath keys have
    been added to the sample configs
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 767817 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 5)
- update to 0.8.6
- use the main renderer while the OpenGL one remains experimental
* new features:
   - more audio, especially in bg1 and pst
   - sndchann.2da support
   - using bags in stores, NPC breaking points, worldmap travel in pst
* improved features:
   - better megamod and detectable spells compatibility
   - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
   - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
   - pst area animations, multipalette animations
   - bugfixes
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 403740 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 1)
GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset like Baldur's Gate and Icewind Dale series, Planescape: Torment.
Displaying all 9 revisions
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