Revisions of OpenSceneGraph

Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 613096 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 6)
- update to bugfix release 3.6.1
  * big bunch of fixes for performance and compatibility
  * for details see Changelog
- update to 3.6.0
- drop 8e26ebd23ef9_Fixed_coverity_detected_defect_OOB_read.patch
- drop 01c712e85195_Explicit_signed_char_declarations.patch
 * OpenThreads::Affinity introduced to enable setting of processor affinity
      on viewer and database threads
  * osgText rewritten to improve visual quality, add signed distance field
      support and full GLES2/3 and GL3/4 support
  * Added VertexArrayObject support, enable full OpenGL Core Profile support
  * Added OpenCASCADE plugin
  * Added STEP (.stp) plugin
  * Improvements to FBX and COLLADA loaders
  * Improvements to gles plugin to provide better Sketchfab support
  * Added osgemscripten example
  * Improvements to osgAnimation
  * NodeVisitor ValueMap for storing values that can be stored and accessed
      across frames, such as update, event and cull traversals
  * ShapeDrawable rewritten as an osg::Geometry to improve performance and flexibility
  * Added osg::MultiDrawArrays support
  * Added osgdeferred example that illustrates how to implement deferred rendering
  * Added MultiDrawIndirect support
  * Moved glDispatchCompute control out of osg::Program into a dedicated
      osg::DispatchCompute class to improve control of compute shaders
  * KdTree support added for PolytopeIntersector, and ability to work with
      points, lines and polygons
  * osgQt has been moved out to it's own dedicated osgQt github repository
  * CMake build support for iOS bitcode builds
  * CoverityScan testing introduced, fixes bring defect density to 0.0 
      per 1,0000 lines of code!
Displaying revisions 1 - 20 of 23
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