Revisions of dhewm3
buildservice-autocommit
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request 1163529
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Martin Hauke (mnhauke)
(revision 7)
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Martin Hauke (mnhauke)
committed
(revision 6)
- Adjust URL
buildservice-autocommit
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request 1163527
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Martin Hauke (mnhauke)
(revision 5)
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Martin Hauke (mnhauke)
committed
(revision 4)
- Update to version 1.5.3 * Support for gamepads. See Configuration.md for more information. * Support different file formats for screenshots by setting the r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). r_screenshotJpgQuality and r_screenshotPngCompression allow configuring how JPG/PNG are compressed. * Fixed problems with lights after loading a savegame. * Fix volume of some weapon sounds, like chaingun being too quit. * Fix MD3 model support * Several new CMake options: + To enable Clang/GCC Address Sanitizer and Undefined Behavior Sanitizer + Hardlink the game code into the executable (instead of using game DLLs, only supports base or d3xp then; needed for Undefined Behavior Sanitizer) + Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja) * Fix several compiler warnings * Updated stb_image and stb_vorbis * Updated minizip (from zlib/contrib) to latest upstream code * Added in_namePressed CVar to print currently pressed key/button (useful for binding keys in the console or configs). - Add patch * dhewm3-fix-desktop-files.patch - Packages desktop files
buildservice-autocommit
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request 878932
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Martin Hauke (mnhauke)
(revision 3)
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Martin Hauke (mnhauke)
committed
(revision 2)
- Update to 1.5.1: * Update savegame format. Old savegames still work, but new savegames can't be loaded with older versions of dhewm3! * dhewm3 now supports the Doom3 Demo gamedata. * Create the game window on the display the cursor is currently on (when using more than one display). * Added r_fullscreenDesktop CVar to set if fullscreen mode should be "classic" or "Desktop" which means a borderless window at. desktop resolution. * Fullscreen modes that are not at the current desktop resolution should work better now. * Several sound-related bugfixes. * Restore "Carmack's Reverse" Z-Fail stencil shadows; use glStencilOpSeparate() if available. * New CVar g_hitEffect: If set to 0, the player camera damage effects (like double-vision and extreme tilt) when being hit are disabled. * Fix lingering messages in HUD after loading savegame. * Fixed clipping bug in delta1. * Improve compatibility with some custom scripts. * Registering multiplayer servers at id's master-server fixed, so they can be found in the multiplayer menu. * Support for reproducible builds by setting the CMake option REPRODUCIBLE_BUILD. * Proper handling of paths with dots in directory names. * In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct. - Remove patch * 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
Martin Hauke (mnhauke)
committed
(revision 1)
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