Revisions of dhewm3

buildservice-autocommit accepted request 1163529 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 6)
- Adjust URL
buildservice-autocommit accepted request 1163527 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 4)
- Update to version 1.5.3
  * Support for gamepads. See Configuration.md for more information.
  * Support different file formats for screenshots by setting the
    r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP,
    2 = PNG, 3 = JPG). r_screenshotJpgQuality and
    r_screenshotPngCompression allow configuring how JPG/PNG are
    compressed.
  * Fixed problems with lights after loading a savegame.
  * Fix volume of some weapon sounds, like chaingun being too quit.
  * Fix MD3 model support
  * Several new CMake options:
    + To enable Clang/GCC Address Sanitizer and Undefined Behavior
      Sanitizer
    + Hardlink the game code into the executable (instead of using
       game DLLs, only supports base or d3xp then; needed for
       Undefined Behavior Sanitizer)
    + Force colored diagnostic output from GCC or Clang (esp.
      useful when building with ninja)
  * Fix several compiler warnings
  * Updated stb_image and stb_vorbis
  * Updated minizip (from zlib/contrib) to latest upstream code
  * Added in_namePressed CVar to print currently pressed key/button
    (useful for binding keys in the console or configs).
- Add patch
  * dhewm3-fix-desktop-files.patch
- Packages desktop files
buildservice-autocommit accepted request 878932 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 2)
- Update to 1.5.1:
  * Update savegame format. Old savegames still work, but new
    savegames can't be loaded with older versions of dhewm3!
  * dhewm3 now supports the Doom3 Demo gamedata.
  * Create the game window on the display the cursor is currently
    on (when using more than one display).
  * Added r_fullscreenDesktop CVar to set if fullscreen mode should
    be "classic" or "Desktop" which means a borderless window at.
    desktop resolution.
  * Fullscreen modes that are not at the current desktop resolution
    should work better now.
  * Several sound-related bugfixes.
  * Restore "Carmack's Reverse" Z-Fail stencil shadows; use
    glStencilOpSeparate() if available.
  * New CVar g_hitEffect: If set to 0, the player camera damage
    effects (like double-vision and extreme tilt) when being hit
    are disabled.
  * Fix lingering messages in HUD after loading savegame.
  * Fixed clipping bug in delta1.
  * Improve compatibility with some custom scripts.
  * Registering multiplayer servers at id's master-server fixed,
    so they can be found in the multiplayer menu.
  * Support for reproducible builds by setting the CMake option
    REPRODUCIBLE_BUILD.
  * Proper handling of paths with dots in directory names.
  * In the Spanish translation all the Alpha Lab autosaves got
    the same name, now the autosave name is based on the mapename
    instead which is distinct.
- Remove patch
  * 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 1)
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