Revisions of cdogs-sdl
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accepted
request 925181
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Martin Hauke (mnhauke)
(revision 35)
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Martin Hauke (mnhauke)
committed
(revision 34)
- Update to version 1.1.1 * Support Spear of Destiny mission packs and enhanced wolf3d mod support Game * Remove mouse as game input device, better support for mouse in menus #713 * Add support for Spear of Destiny mission packs * Add enemy types being able to see all directions (wolf3d bosses) * Add enemy types being able to open locked doors (wolf3d bosses) * Fix holowall support for wolf3d mods Editor * Improve map preview by showing pickups obscured by walls
buildservice-autocommit
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request 918422
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Martin Hauke (mnhauke)
(revision 33)
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Martin Hauke (mnhauke)
committed
(revision 32)
- Update to version 1.1.0 * Show times in end screens
buildservice-autocommit
accepted
request 916917
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Martin Hauke (mnhauke)
(revision 31)
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Martin Hauke (mnhauke)
committed
(revision 30)
- Update to version 1.0.2 * Fixes for custom Wolf3D campaigns.
Martin Hauke (mnhauke)
committed
(revision 29)
- Update to version 1.0.1 * Add support for detecting Linux steam installation of Wolf3D/SoD.
buildservice-autocommit
accepted
request 914351
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Martin Hauke (mnhauke)
(revision 28)
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Martin Hauke (mnhauke)
committed
(revision 27)
- Fix deletion of duplicate README.md
buildservice-autocommit
accepted
request 913484
from
Martin Hauke (mnhauke)
(revision 26)
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Martin Hauke (mnhauke)
committed
(revision 25)
- Update to 1.0.0 * Support for Wolfenstein 3D and Spear of Destiny Game * Add support for vehicles #30 * Add support for multi-guns * Add support for custom wreck objects and bullets (allows respawning actors on death) * Add support for custom actor death animation * Add option to skip debrief menu * Fix game freeze when returning to game after leaving it paused for a while * Fix duplicate missions in level select * Improve performance by adding max particle limit * Improve level select menu with max items limit * Improve game start menu by disabling continue option after campaign complete Editor * Fix loading a campaign with less missions showing a blank mission #670 * Add per-mission option to persist weapons (can reset weapons on certain missions) * Change map shortcut key to tab - Add patch: * fix-build.patch
buildservice-autocommit
accepted
request 909596
from
Martin Hauke (mnhauke)
(revision 24)
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Martin Hauke (mnhauke)
committed
(revision 23)
- Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun
buildservice-autocommit
accepted
request 894985
from
Martin Hauke (mnhauke)
(revision 22)
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Martin Hauke (mnhauke)
committed
(revision 21)
- Update to 0.12.0 Game * Fix LAN bugs * Fix crash if laser sight is enabled * Fix crash in AI Insurgency II campaign * Add dual-wielded pistols * Add pistol and chaingun gun models * Add score text popup on collecting score pickups * Improve AI by waking immediately on being hit * Improve AI by not reacting immediately on wake * Improve changing volume options by not rewinding music Editor / Modding * Fix "HitsObjects": false behavior for bullets, should not damage map objects if set * Add highlights to walk-through walls * Add customizable door auto-close delay in campaign options * Add ability to set character direction in static map type * Add customizable special damage duration in bullets.json * Add customizable corpse map object in character_classes.json * Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
buildservice-autocommit
accepted
request 860556
from
Martin Hauke (mnhauke)
(revision 20)
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Martin Hauke (mnhauke)
committed
(revision 19)
- Update to 0.10.2: * Fix loading classic campaigns * Fix PVP rounds not ending * Fix missing mouse cursor and trail * Fix linux build * Fix dogfight scores not updated properly * Add peaked cap hat * Add soldier body type * Improve weapon equip menu, show available weapons, allow gun swapping. * Improve game startup by skipping mission briefing if it is empty - Drop not longer neede patches * cdogs-sdl-fix-desktop-and-appdata.patch * nanopb.patch - Package license file and readme
buildservice-autocommit
accepted
request 852029
from
Martin Hauke (mnhauke)
(revision 18)
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Martin Hauke (mnhauke)
committed
(revision 17)
- Update to 0.10.1: * Fix freeze when slow moving bullets wall bounce.
buildservice-autocommit
accepted
request 851351
from
Martin Hauke (mnhauke)
(revision 16)
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Displaying revisions 1 - 20 of 35