Revisions of naev

buildservice-autocommit accepted request 1142026 from D B's avatar D B (dbuck) (revision 49)
baserev update by copy to link target
D B's avatar D B (dbuck) accepted request 1142000 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 48)
- Update to 0.11.3
  * Don't run discovery event when in cinematic mode
  * Do a better job of updating old save autonav settings
  * Added more checks so tutorial messages don't appear in
    claimed systems
  * Fixed blinking not breaking stealth
  * Fixed auto-hail message colouring
  * Only do updates with positive delta ticks
  * Fixed cargo disappearing when buying a ship when over the
    cargo limit
  * Don't let the player trade ships when they have mission cargo
  * Fixed not being able to turn off point defense weapons
  * Fixed Za'lek drone bay being cheaper than the mini-bay
  * Flicker drives can not be stacked and are mutually exclusive
    with other blink drives
  * Decreased Nexus Drill Lance mining malus from -80% to -15%
  * Increased all mining yields by roughly 5 times
  * sciencegonewrong/02_sciwrong: make the drones not hostile to
    other factions
  * neutral/baron_comm: fixed trivial warning when trying to
    clean up baron comm event
  * neutral/wastedump: fixed getting rid of cargo while landed
  * Translation updates
buildservice-autocommit accepted request 1140203 from D B's avatar D B (dbuck) (revision 47)
baserev update by copy to link target
D B's avatar D B (dbuck) accepted request 1140163 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 46)
- Update to 0.11.2
  * Stopped autonav from preventing wobble and overshooting by
    crashing the entire game
- Changes in 0.11.1
  * Give all ammo back to player after doing obelisk
  * Fixed player being invincible after completing an obelisk
  * Fixed a crash when loading games while a landing hook was
    running
  * Fixed race condition in threadpool
  * Fixed asteroids spawning in not proper shapes
  * Fixed autonav wobble and overshooting
  * Point defense won't shoot at disabled pilots anymore
  * Fixed battery descriptions
  * Discovering a hidden jump will make both directions known
  * Fixed AI trying to scan hostile targets they lost track of
  * Properly save and load reward_value to and from saves
  * Fixed events and missions being able to trigger in obelisk
    tests
  * Fixed beam weapons not hitting asteroids
  * Properly compute weapon range with launch_range modifiers
  * Fixed some range checks with inrange weapon sets
  * Fixed Empire Pacifier mass being too low
  * Fixed warning when looking at internal flow amplifier
    descriptions
  * Removed Soromid Ira turret and forward weapon stats
  * Fixed reality rip and avatar of sirichana abilities giving
    errors when the AI tries to use them
  * Fixed issue on some systems with indexed images
  * Fixed pirates and pilots that don't care being able to
    disable the fake transponder
  * Can now see and target allies that are stealthed
  * Pheromone emitter won't do anything in exclusively claimed
    systems
  * Fixed some weapons such as beams not hitting targets other
    than selected one
  * Fixed rendering order making it so most effects were below
    the player
  * Fixed fallback switch weapon sets not being found properly
  * Fixed bioship "Wanderer" perk giving absolute accel bonus
    instead of relative
  * Increased Neural Accelerator Interface energy regen malus
    to -100%
  * zalek/blackhole/zbh09: don't error out when a bioship ceases
    to exist
  * kidnapped/traffic_00: fixed formatting string telling the
    player what system to go to
  * kidnapped/traffic_01: ship should spawn if taking off in the
    same system, not just jumping in
  * tutorial/nelly01: fixed derelict message not appearing
  * minerva/pirate4: fixed save me spam only being print once
  * neutral/seek_n_destroy: fixed warnings when taking off in the
    same system
  * sirius/achack/achack01: fixed not being able to accept mission
  * dvaered/dv_diversion: fixed not being able to accept mission
  * dvaered/dv_bikers: don't allow the player to use escorts and
    properly update mission TODO
  * sirius/achack03: fixed not being able to complete the mission
  * neutral/kidnapped: fixed inconsistency in the name of the
    system to go to
  * shadow/shadowrun: fixed VN issues not allowing mission
    completion
  * shadow/shadowrun: changed locations to make it possible to do
    in the allotted time-frame
  * shadow/shadowvigil: fixed Seiryuu not appearing
  * shiplover: don't ask the player about ships they can't obtain
  * Fixed many typos
  * Translation updates
buildservice-autocommit accepted request 1135322 from D B's avatar D B (dbuck) (revision 45)
baserev update by copy to link target
D B's avatar D B (dbuck) accepted request 1135241 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 44)
- Update to 0.11.0
  * Reworked universe map to fit existing lore
  * House Sirius completely reworked
  * Improved autonav that uses lanes and is configurable
  * Reworked structural outfits and number of ship slots
  * Weapon sets are more simple with no distinction between
    weapons and non-weapons
  * Possible to legally obtain all "standard" factional ships
    and outfits
  * Point defense weapons that automatically fire at fighters
    and missiles
  * A lot more content
  * Significant engine speed-ups
  * Full changelog: 
    https://github.com/naev/naev/releases/tag/v0.11.0
buildservice-autocommit accepted request 1098179 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 43)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1097615 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 42)
- Update to 0.10.6
  * Fixed potential segfault with invalid semver strings
  * Fixed sign error when buying artifacts in the
    Baron Prince mission
  * Fixed behaviour of naev.trigger with parameters
  * Fixed Lua spfx volume changing with game speed
  * Fixed memory leak in luaspfx trails
  * Fixed missions doing things in systems they should not
  * Fixed Adrenal Gland III's time speed up effect
  * Fixed Misi giving upgrades for free
  * Fixed minor planet check in frontier war missions
  * Fixed silent installs on windows
  * Fixed typos
buildservice-autocommit accepted request 1082282 from D B's avatar D B (dbuck) (revision 41)
baserev update by copy to link target
D B's avatar D B (dbuck) accepted request 1082276 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 40)
- Update to 0.10.5
  * Start counting effect stacks from 1 not 2
  * Fixed launcher weapons using outfit mass instead of ammo mass
  * taiomi: fixed claim check for last mission
  * Fixed some typos
  * Fixed equipment of Lancelot in "Sharkman Is Back" mission
  * Fixed clicking on jump points also selecting planets in some
    cases
  * nelly02: Nelly now stops recommending stuff that only does
    a little disable
  * shadowvigil: Fixed mission not spawning escorts
  * flf_patrol: Missions should no longer be able to have
    ridiculously low credit rewards
  * Fixed some events not claiming systems that could interfere
    with other missions
  * hypergate_construction: should actually claim the system
  * Fixed some formatting in the alt text when hovering over
    outfits in the equipment window
  * ec06: refuel tanker should provide as much fuel as possible
  * taiomi09: fixed smugglers becoming hostile in some cases
  * Changed music.stop() API to stop music from continuing by
    default
  * Fixed potential memory issues on some platforms
buildservice-autocommit accepted request 1065292 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 39)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1064637 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 38)
- Update to 0.10.4
  * Fixed crashes related to multiple effects being active at once
  * Fixed multiple mission_done hooks not passing parameter correctly
  * Fixed plugin strings not being initialized with mismatched saves
  * ec06: made the final battle work much better
  * Full changelog: https://github.com/naev/naev/releases/tag/v0.10.4
- Run spec-cleaner
- Add source URL
- Use meson macros for building and install
- Use pkgconfig for more BuildRequires
- Add BuildRequires cmake, pcre2-devel and libenet
- Add _constraints to fix running out of disk space
- Fix file-not-in-%lang rpmlint warning
buildservice-autocommit accepted request 1035954 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 37)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) committed (revision 36)
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) committed (revision 35)
buildservice-autocommit accepted request 991919 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 34)
baserev update by copy to link target
D B's avatar D B (dbuck) committed (revision 33)
Update to 0.9.4
buildservice-autocommit accepted request 970389 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 32)
baserev update by copy to link target
D B's avatar D B (dbuck) committed (revision 31)
Update to 0.9.3
D B's avatar D B (dbuck) committed (revision 30)
Update to 0.9.2
Displaying revisions 1 - 20 of 49
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