Revisions of gzdoom

Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 15)
- Update description
buildservice-autocommit accepted request 645682 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 14)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 13)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 12)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 11)
- Add fl2.diff
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 10)
- Update to new upstream release 3.6.0
buildservice-autocommit accepted request 631842 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 9)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) accepted request 627526 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 3.5.0
  * (modern branch only) Fullscreen is now borderless window (which,
    technically, it always has been, anyhow). Removed hacks which
    changed the desktop resolution in order to simulate exclusive
    fullscreen because they were a constant stability concern.
  * (modern branch only) fixed a performance regression with the
    software renderer, introduced by the recent changes to the video
    backend in 3.4.
  * Save item statistics - Items are now saved into save games and
    are displayed on the statfile
  * Upgrade libADLMIDI and libOPNMIDI
  * Large number of MinGW fixes
  * add tags for all Doom and Heretic monsters for mods that reveal
    monster names
  * various compatibility fixes for old maps and mods
  * fixed titlepic animation
  * Custom hardware shaders now can use custom texture units
  * default to "fullscreen" display
  * fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
  * fixed: redirect script access to the compatflags CVARs to their
    internal shadow variables. This is needed so that MAPINFO settings
    for these flags don't get ignored.
  * fixed: flag CVars in ZScript referenced wrong addresses
  * fixed: ZScript used the wrong variable for compatflags2.
  * fixed: remove ARM specific gl_es definition since it's not even
    really much different from the main line definition, anyhow
  * fixed generation of brightmaps for sprites. This forgot to take
    the added empty border for filtering improvement into account.
  * fixed ADynamicLight's shadowmap index must be reset when loading
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 566622 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 7)
initialized devel package after accepting 566622
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 6)
only utilize clzma on new factory
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 5)
- Update to new upstream 3.2.5
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 4)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 3)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 2)
classic renderers still exist
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 561233 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 1)
gpl transition seems complete
Displaying revisions 101 - 115 of 115
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