Revisions of gzdoom

Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 55)
- Update to release 4.6
buildservice-autocommit accepted request 876936 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 54)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 53)
- Update to release 4.5.0
buildservice-autocommit accepted request 834761 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 52)
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Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 51)
- Demote Recommends to Suggests
buildservice-autocommit accepted request 816863 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 50)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 49)
- Update to release 4.4.2
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 48)
- Add gzdoom-sdlbug.patch.
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 47)
- Update to release 4.4.1
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 46)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 45)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 44)
- Update to release 4.4.0
buildservice-autocommit accepted request 768439 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 43)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) accepted request 768415 from Michael Scafidi's avatar Michael Scafidi (raptir) (revision 42)
- Update to release 4.3.3
  * fixed resetting of music volume after closing dialogue
  * exposed Level.MusicVolume to ZScript
  * fixed calling a function on string CVar
  * added ability to filter VM disassembly dump
  * add check for unity version of Nerve.wad
  * infrastructure in place in case Nerve.wad changes again, this can be extended
  * customized invulnerability colormap does not interfere with Powerup.ColorMap
  * precache a few sounds being referenced in common game code.
  * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
  * Implement special colormap support for softpoly
  * Softpoly: Fix broken fixed camera light for walls
  * make nosave standalone CVar flag, alongside server and user
  * implemented screenshots in softpoly backend
buildservice-autocommit accepted request 765559 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 41)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 40)
- Update to release 4.3.2
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 39)
- Update to release 4.3.1
buildservice-autocommit accepted request 758340 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 38)
baserev update by copy to link target
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 37)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) committed (revision 36)
Displaying revisions 61 - 80 of 115
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