Revisions of doomsday
Jan Engelhardt (jengelh)
committed
(revision 79)
- Drop unused launcher subpackage.
buildservice-autocommit
accepted
request 879932
from
Factory Maintainer (factory-maintainer)
(revision 78)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 77)
Drop download of archive with problematic licenses. Use pkgconfig where possible (for TW).
Jan Engelhardt (jengelh)
accepted
request 878335
from
Yevgeny Sliosarenko (vCat)
(revision 76)
I've upgraded doomsday to version 2.3.1 - the change-log is below - Updated to release 2.3.1 - What's new in 2.3.1: * This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. Scripting. Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties. In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an “On death” script that gets run when the thing dies. Bitwise operators are now available in scripts. Modding. Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module. Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic. It can be controlled via scripts. Renderer. Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. * Patch release for 2.3 that fixes some incorrect behavior: Heretic: Sky textures are only partially visible. Hexen: Sky textures are sized incorrectly. Alignment of floor/ceiling textures whose size is not 64×64.
buildservice-autocommit
accepted
request 834759
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Jan Engelhardt (jengelh)
(revision 75)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 74)
- Drop recommendation for timidity
buildservice-autocommit
accepted
request 828120
from
Jan Engelhardt (jengelh)
(revision 73)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 72)
Jan Engelhardt (jengelh)
committed
(revision 71)
remove redundant require
Jan Engelhardt (jengelh)
accepted
request 828029
from
Guillaume GARDET (Guillaume_G)
(revision 70)
- Use openGL ES 3 for aarch64 and %arm
buildservice-autocommit
accepted
request 789502
from
Jan Engelhardt (jengelh)
(revision 69)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 68)
- Add -DCMAKE_SKIP_RPATH
buildservice-autocommit
accepted
request 781886
from
Jan Engelhardt (jengelh)
(revision 67)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 66)
Jan Engelhardt (jengelh)
committed
(revision 65)
- Update to release 2.2.2
Jan Engelhardt (jengelh)
committed
(revision 64)
- Add -lminizip to doomsday-libs.diff to cure a linker error.
buildservice-autocommit
accepted
request 765561
from
Jan Engelhardt (jengelh)
(revision 63)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 62)
- Update to release 2.2.1.1
buildservice-autocommit
accepted
request 744828
from
Jan Engelhardt (jengelh)
(revision 61)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 60)
add xxf86vm
Displaying revisions 1 - 20 of 79