Revisions of colobot

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1083271 from Andrea Manzini's avatar Andrea Manzini (amanzini) (revision 14)
- Added upstream fix-build-with-gcc13.patch to solve build issue on tumbleweed
- Added patches to fix crash on incomplete UTF-8 support
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 951980 from Simon Puchert's avatar Simon Puchert (simonpuchert) (revision 13)
- Update to version 0.2.0
  * See https://colobot.info/2021/08/21/planb/ for the changelog
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 792643 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 12)
- Update to 0.1.12. Check
  https://colobot.info/2019/02/24/update-0-1-12/ for the
  complete changelog.
  * Game should no longer crash on some Intel Graphics devices
  * Fix save games location on Linux
  * Settings and saves are now written into $XDG_DATA_HOME/colobot
    or ~/.local/share/colobot
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 749401 from Simon Puchert's avatar Simon Puchert (simonpuchert) (revision 11)
- Use rsvg-convert instead of rsvg-view for Tumbleweed builds.
- Specfile cleanup.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 560020 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 10)
Cmake error and warnings fix.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 407805 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 8)
- 0.1.8.
- Introduced %%cmake macro.
Rusmir Duško's avatar Rusmir Duško (nemysis) accepted request 311952 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 4)
- 0.1.5.
- Removed colobot-0.1.4-no-return-in-nonvoid-function.diff as already merged.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 305787 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 3)
Fixed openSUSE:Factory' "ERROR: No sufficient Category".
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 280455 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 2)
- 0.1.4:
  * no upstream changelog.
- Deleted colobot-mission-locale.diff as already merged.
- Deleted _service file and added a tarball.
- Added colobot-0.1.4-no-return-in-nonvoid-function.diff to prevent
  "I: Program returns random data in a function", see more at
  https://github.com/colobot/colobot/issues/425
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 224364 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 1)
Colobot is a real-time strategy game. In a way. But it isn't...

And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not 
require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 
'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could 
potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot 
actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips 
from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, 
which does mean it requires the right amount of accuracy, with the right mix of imagination.

But then, you can play the game without programming the robots if you want. This is all up to you!

The game has received endorsements and awards for its educational capabilities, in teaching teenagers the basics of algorithms and 
commands similar to C++ and Java. After a valiant effort of the Polish Community, EPSITEC has provided the source code on a GNU 
GPLv3 License, and allowed the community to use the title "Colobot" in their upcoming projects.

Welcome to Terra Nova, and Colonise with Bots!
Displaying all 14 revisions
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