Revisions of colobot
Dirk Stoecker (dstoecker)
accepted
request 1083271
from
Andrea Manzini (amanzini)
(revision 14)
- Added upstream fix-build-with-gcc13.patch to solve build issue on tumbleweed - Added patches to fix crash on incomplete UTF-8 support
Dmitriy Perlow (DarkSS)
accepted
request 951980
from
Simon Puchert (simonpuchert)
(revision 13)
- Update to version 0.2.0 * See https://colobot.info/2021/08/21/planb/ for the changelog
Dmitriy Perlow (DarkSS)
accepted
request 792643
from
Christophe Giboudeaux (cgiboudeaux)
(revision 12)
- Update to 0.1.12. Check https://colobot.info/2019/02/24/update-0-1-12/ for the complete changelog. * Game should no longer crash on some Intel Graphics devices * Fix save games location on Linux * Settings and saves are now written into $XDG_DATA_HOME/colobot or ~/.local/share/colobot
Dmitriy Perlow (DarkSS)
accepted
request 749401
from
Simon Puchert (simonpuchert)
(revision 11)
- Use rsvg-convert instead of rsvg-view for Tumbleweed builds. - Specfile cleanup.
Matthias Mailänder (Mailaender)
accepted
request 560020
from
Dmitriy Perlow (DarkSS)
(revision 10)
Cmake error and warnings fix.
Matthias Mailänder (Mailaender)
accepted
request 440431
from
Dmitriy Perlow (DarkSS)
(revision 9)
0.1.9
Matthias Mailänder (Mailaender)
accepted
request 407805
from
Dmitriy Perlow (DarkSS)
(revision 8)
- 0.1.8. - Introduced %%cmake macro.
Matthias Mailänder (Mailaender)
accepted
request 384606
from
Dmitriy Perlow (DarkSS)
(revision 7)
0.1.7
Dmitriy Perlow (DarkSS)
accepted
request 340790
from
Dmitriy Perlow (DarkSS)
(revision 6)
Leap 42 fix.
Rusmir Duško (nemysis)
accepted
request 311952
from
Dmitriy Perlow (DarkSS)
(revision 4)
- 0.1.5. - Removed colobot-0.1.4-no-return-in-nonvoid-function.diff as already merged.
Dirk Stoecker (dstoecker)
accepted
request 305787
from
Dmitriy Perlow (DarkSS)
(revision 3)
Fixed openSUSE:Factory' "ERROR: No sufficient Category".
Matthias Mailänder (Mailaender)
accepted
request 280455
from
Dmitriy Perlow (DarkSS)
(revision 2)
- 0.1.4: * no upstream changelog. - Deleted colobot-mission-locale.diff as already merged. - Deleted _service file and added a tarball. - Added colobot-0.1.4-no-return-in-nonvoid-function.diff to prevent "I: Program returns random data in a function", see more at https://github.com/colobot/colobot/issues/425
Matthias Mailänder (Mailaender)
accepted
request 224364
from
Dmitriy Perlow (DarkSS)
(revision 1)
Colobot is a real-time strategy game. In a way. But it isn't... And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination. But then, you can play the game without programming the robots if you want. This is all up to you! The game has received endorsements and awards for its educational capabilities, in teaching teenagers the basics of algorithms and commands similar to C++ and Java. After a valiant effort of the Polish Community, EPSITEC has provided the source code on a GNU GPLv3 License, and allowed the community to use the title "Colobot" in their upcoming projects. Welcome to Terra Nova, and Colonise with Bots!
Displaying all 14 revisions