Revisions of pcsx2
buildservice-autocommit
accepted
request 1165677
from
Factory Maintainer (factory-maintainer)
(revision 415)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 414)
- Update to version 1.7.5656~git20240329: * GS/DX: Fix ALT+ENTER causing mode switch * GS/OGL: Fix recursive macro compile error * GSDevice: Improve IsEffective() test - Update to version 1.7.5654~git20240329: * GS: Remove reduced-depth-range hack * GS: Remove DSB feature * Config: Allow the use of portable.txt (#10984) * Qt: Remove Speed Limiter setting * GameDB: Various fixes * CDVD: fix sceCdReadConsoleID on bios v1.70 and up * GS: Purge GSinit() and GSshutdown() * OSD: Minor adjustment to basic blending notification * GS/Metal: Fix Wunused-const-variable warning. * GS: Improve state load determinism * GS/HW: Improve accuracy of RGB_ONLY AFAIL * GSDevice: Add separate RGB/A blend factors * GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB * GS: Remove separate alpha pass fallback * GS/HW: Cleanup blend function, update blend levels. * GS/HW: Detect shuffles reshaping the target * GS:MTL: RTA correction shader is used to scale textures * GS:MTL: Formatting * GS: Treat rta as a bit flag * GS/HW: RTA improvements and enhancements
Yunhe Guo (guoyunhe)
committed
(revision 413)
- Remove unneeded build requires kgconfig(gtk+-3.0) and duplicated build requires pkgconfig(liblzma)
Yunhe Guo (guoyunhe)
committed
(revision 412)
- Update to version 1.7.5641~git20240324: * ci: Bump the ci-deps group with 5 updates (#10944) * GS/HW: Check both edges of current triangle for quads * GS/HW: Compare dirty rects by valid bounds * GS/HW: Improve channel + texture shuffle detection and processing * CI: Set build-log-url for Flathub upload * USB: Cleanup usb qemu. * UnitTests: Only build SSE4 on Apple Silicon host * CI: Swap to MacOS 14 runner * deps: Build MoltenVK on MacOS * Qt: Don't invoke quit() from closeEvent() * Qt: Enable unifiedTitleAndToolBarOnMac for main window * GS/HW: Make sure RTA doesn't correct when it can't * CI:mac: Update to Xcode 15.2 * CI:mac: Set CMAKE_INSTALL_NAME_DIR * CI:mac: Use shared cmake config variable * CI: Support relative dirs in install scripts * Qt: Fix main window stuck open after update * README: Update docs link * GameDB: Fix SSX On Tour NTSC-US patch * Qt: Update docs link on setup wizard * GameDB: Add some gshw fixes. * Qt: Fix closing log window via taskbar * GS/HW: Optimize RTA correction to reduce copies * GS/HW: Improve how we handle texture shuffles with barriers. * PAD: Update to latest controller database. * UI: Rename screenshot size options * GameDB: Various fixes * GameDB: NTSC-J Fixes. (#10928) * UI: Add the "points" unit in some RA-related strings (#10917)
buildservice-autocommit
accepted
request 1158336
from
Yunhe Guo (guoyunhe)
(revision 411)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 410)
- Added xpadneo recommends to support Xbox One/Series wireless controllers - Update to version 1.7.5617~git20240315: * Qt: Disable Texture barriers option on Metal. * GS/Metal: Fix some Wformat warnings. * GS/HW: Adjust blend mix for impossible blend. * Debugger: Fixes crash selecting a filter search with new search button * Debugger: Reduces RAM useage for searches (Act 1) * OSD: Add Memcard Icon in more places * BPM: Implement "Open in File Browser" Function * Path: Add CreateFileURL() * GS/HW: Instead of adjusting blend min/max, adjust GetAlphaMinMax. * GS/HW: Remove blend_ad_improved case. * GS/HW: Calculate blend/rt alpha min/max based on alpha test. * GS/HW: Adjust blend_alpha_min/max based on DATE. * GS/HW: Don't allow conversion to indexed is read is outside the target * PAD: Update to latest controller database. * GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend. * GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend. * GS/HW: Don't include TBW in hash cache key * GS/HW: Reduce duplicates in hash cache * GS/Vulkan: Work around NVIDIA attachment clear bug * GS/HW: Handle redundant FRAME+Z buffer clears * CI: Update to SDL2 2.30.1 and Qt 6.6.2 * Qt: Fix log window disabling itself on close * VulkanDevice: Add additional semaphore on swap chain * Qt: Toggle for DualSense Player LED * vmmanager:revert gpu logging * VMManager: Log power profile and GPUs on startup * GS/HW: Pre check DATE requirement before updating rt alphas * GameDB: God of War 2 Fixes
buildservice-autocommit
accepted
request 1154070
from
Yunhe Guo (guoyunhe)
(revision 409)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 408)
- Update to version 1.7.5585~git20240229: * 3rdparty/rcheevos: Bump to 3d01191 and move in-tree * Debugger: Add automatic refresh on 1 second interval * DebugTools: Add noreturn heuristic * GameDB: FIFA Street 2 Fixes * GameDB: FIFA 14 Fixes * GS/HW: Calculate alpha on updated areas on RT invalidation * PAD: Update to latest controller database. * GameDB: Various fixes * CI/Flatpak: Fix dubious ownership error * ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838) * 3rdparty: Update xbyak to 7.05.1 * Debugger: Fixes crash on debugger open when cpu not alive * DisassemblyWidget: Allow showing opcodes & some key bind modification * GS/HW: Preload whole target on match
buildservice-autocommit
accepted
request 1151572
from
Yunhe Guo (guoyunhe)
(revision 407)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 406)
- Update to version 1.7.5571~git20240221: * Debugger: Migrates Memory Search tab to it's own widget * Core: Correctly identify TOOL and Namco 246/256 bios (#10836) * GameDB: Jak TLF Fixes * GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL) * ImGuiManager: Defer scale updates * 3rdparty/libchdr: Rebase to upstream 2a1119c * PAD: Update to latest controller database. * UI: Update SW Renderer Threads Tooltip * GitHub: Update macOS versions on issue templates * GS/Vulkan: Use fbfetch flag for subpass dependency * GSBlock: Add Zen 4 to comment * Misc: Rename Disable Depth Emulation * Interpreter: Comment cleanup * R5900: Comment cleanup * GameDB: Various fixes * PAD: Update to latest controller database. * UI: Remove option to disable per-game settings * GS: Fix crop scaling for software and bilinear (sharp) * RAchievements: Fix off by one error in scratchpad reads * GameDB: NTSC-J Overhaul * OSD: Add icon for Slow-Mo * Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files * Memory cards: Update error message * Qt: Update Base Translation * GameDB: Add Autoflush to X2: Wolverine * GS/HW: Only allow tex is fb on alpha if draw is recursive * Qt: Revert to old icon * Qt: Translation Fixes * Debugger: Create check for successful QString conversion in MemoryViewerWidget.cpp
buildservice-autocommit
accepted
request 1145989
from
Factory Maintainer (factory-maintainer)
(revision 405)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 404)
- Update to version 1.7.5540~git20240203: * DEV9: Fix HDD Response when no HDD is connected * GameDB: Various fixes * Qt: Add mention zso formatted roms * Qt: Update Base Translation * translations: Syncing Crowdin translations (#10759) * GS/HW: Clear draw list when replacing with single sprite * GameDB: Add MipMap to Arc the Lad games for Depth of Field * GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles * Debugger: Adds editing register values via double click * Qt/BPM: Minor icon tweaks * InputRec: Stop input recording on VM shutdown * Achievements: Handle fake memory map * GS: Check for D3D Mapping Layers and disable Vulkan if present * GS/Vulkan: Fix potential race between submit and main thread * GS/Capture: Stop capture on VM shutdown * ImGuiOverlays: Use white font for recording time * GS/Capture: Show video timestamp instead of wall time * Qt: Update Base Translation * Qt: Deprecate per-game WS/NI toggles in favor of Patches * USB: Fix buffer copies in EyeToy * GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team. * GameDB: Add gshwfixes to Band Hero. * GSDumpReplayer: Fix UI not responded to messages when replaying dumps * USB: Fix possible buffer overflow in webcam * USB: Don't reset configuration when saving state * USB: Audio devices don't need port numbers * USB: Fix incorrect config keys for usb-headset * USB: Rewrite RingBuffer class * Qt: Update Base Translation
buildservice-autocommit
accepted
request 1141735
from
Yunhe Guo (guoyunhe)
(revision 403)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 402)
- Update to version 1.7.5518~git20240126: * ImGuiOverlays: Fix OSD margin * Qt: Make "Ignore Inversion" a global mapping setting * Qt: Update Base Translation * DEV9: Remove some casts in ATA Info * DEV9: Various ATA fixes * DEV9: LBA48 Support * Qt: Icon Refresh * Qt: Fix use of tr outside of Qt class * Common: Add helper for creating an NSString from a string_view * Qt: Use proper Show in Finder on macOS * CMake: Set qm files as non-source data in Xcode * GS/HW: Handle more double-half clear edge cases * GameDB: Hot Shots Golf Fore Fixes * PINE: fix save state regression introduced during the switch to Qt * Debugger: Allow copying address of memory search results * FSUI: Add Recording Indicator and Time * GameDB: Thrillville fixes * GUI: Memory Card "slot" instead of "port" * Debugger: Adds loading breakpoints/saved addresses from settings * Qt: Fix unclickable links in Setup Wizard * Qt: Remove the duplicate memcard button * Qt: Remove NTFS compression checkbox on Linux/Mac * MemoryCardFile: Log size/formatted state on load * MemoryCardFile: Don't compress file on opening * Qt: Explicitly set memcard compression regardless of choice * GameDB: Various fixes * GS/HW: Don't preload target from other targets after hw clear * PAD: Update to latest controller database. * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
Yunhe Guo (guoyunhe)
committed
(revision 401)
- Update to version 1.7.5412~git20240107: * GameDB: DMC 1 Fixes * Qt: Update base translation * Qt: Fix opening game properties causing patch reload * Qt: Fix missing font message not being translatable - Update to version 1.7.5410~git20240107: * Qt: Add runtime downloading of CJK OSD fonts * Qt: Add runtime resource downloading * Config: Add UserResources to EmuFolders * SDLInputSource: Replace hint strings with macros * Qt: Fix columns in cheat tree list not auto-sizing * Patch: Fix ungrouped patches from >1 file not merging * SDLInputSource: Log axes/buttons when controller is opened * Misc: Enable some disabled warnings * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431) * Qt: Minor Translation Fixes * Qt: Add Popn icon to Input OSD * GameDB: Various fixes * GameDB: Fixes for Bully * Misc: Uses Qt::UserRole for hardcoded literals & const changes * Debugger: Double clicking Memory Search result switches to memory view tab * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses * SIO: Fix Wunused-variable compiler warnings. * Qt: Update Base Translation * Patch: Fix last duplicate patch group not being ignored * Pad: Add Pop'n Music controller type * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman * GS/HW: Handle offset RTs when offset texture is detected * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
buildservice-autocommit
accepted
request 1137155
from
Илья Индиго (13ilya)
(revision 400)
baserev update by copy to link target
Yunhe Guo (guoyunhe)
committed
(revision 399)
- Update to version 1.7.5386~git20240104: * GS: Fix autoflush init after renderer switch
Yunhe Guo (guoyunhe)
committed
(revision 398)
- Update to version 1.7.5385~git20240102: * GameDB: fixes for Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive
Dominique Leuenberger (dimstar_suse)
accepted
request 1135862
from
Yunhe Guo (guoyunhe)
(revision 397)
initialized devel package after accepting 1135862
Yunhe Guo (guoyunhe)
committed
(revision 396)
- Update to version 1.7.5384~git20240102: * GameDB: Rock Band Track Pack Volume 2 Fixes * Qt: More Translation Fixes * GameDB: 007 - Agent Under Fire * PAD: Update to latest controller database. * IOP HLE: Fix broken dopen implementation * PCAP: Fix a regression from #10448 * GS: Refactor renderer switching * GS/DX11: Ignore two irrelevant warnings * GS/DX11: Fix crash with debug device * GS/HW: Fix crash with custom textures
Displaying revisions 1 - 20 of 415