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Jan Engelhardt

jengelh

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This is a sample library that allows you to use TrueType fonts in your
SDL applications.

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This package is based on the package 'SDL_gfx' from project 'openSUSE:Factory'.

The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces.

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This is a simple library to load images of various formats as SDL surfaces. This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats.

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This package is based on the package 'SDL_mixer' from project 'openSUSE:Factory'.

A multichannel audio mixer. It supports four channels of 16-bit stereo
audio, plus a single channel of music, mixed by the popular MikMod MOD,
Timidity MIDI, and SMPEG MP3 libraries.

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This package is based on the package 'SDL_net' from project 'openSUSE:Factory'.

This is a small cross-platform networking library for use with SDL.

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Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects the engine to SDL.

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SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.

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This package is based on the package 'SDL_ttf' from project 'openSUSE:Factory'.

This is a sample library that allows you to use TrueType fonts in your
SDL applications.

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This package is based on the package 'SDLmm' from project 'openSUSE:Factory'.

SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object oriented programming. It
also aims to be as platform independent as possible. In other words, it
tries to support every platform that SDL supports.

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You play as The Worminator and fight your way through many levels of madness
and mayhem. Worminator features nine unique weapons, visible character damage, full screen scrolling, sound and music, and much more!

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Level editors, server browsers, pixel art tools, asset extractors etc.

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DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). In addition, DeuTex has functions such as merging wads, etc. If you're doing any wad hacking beyond level editing, DeuTex is a must.

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Sprite position adjuster for PNG files

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WADptr is a utility for reducing the size of Doom WAD files. The "compressed" WADs will still work the same as the originals. The program works by exploiting the WAD file format to combine repeated / redundant material.

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dxflib is a C++ library mainly for parsing and writing DXF files.

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LibreCAD is a Qt4 Computer-aided design (CAD) software package for 2D design and drafting.

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