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Involved Projects and Packages
D is an object-oriented, imperative, multi-paradigm system programming language, with an emphasis on convenience (automatic types, dynamic and associative arrays, slices, ranges, garbage collection), power (choice of multiple paradigms, ability to interface with C code, true immutable data, pure functions, integrated unit testing, refined modularity) and efficiency (natively compiled code, emphasis on safety but ability to choose safety-efficiency tradeoffs).
There is a choice of several different compilers for D code.
The command-line frontend to libarcomage, the tower-based card game.
The SDL2 and OpenGL frontend for libarcomage. This a card game where two players compete in being the first to build their tower to the top, destroying the opponent's tower, or accumulating a whole lot of resources, by strategically using a variety of different cards that have different effects on the game.
The game frontend is written in the D programming language.
The backend library for card games, where two players use resources to play cards with a variety of effects that help build their own tower or destroy the opponent's tower as quickly as possible.
The Home project.
This project was created for package dosbox via attribute OBS:Maintained
This project was created for package openxcom via attribute OBS:Maintained