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File openttd.changes of Package openttd
------------------------------------------------------------------- Sun Apr 12 00:00:00 CEST 2020 - dsterba@suse.cz - Update to 1.10.0 - Change: Open company window when clicking on a company goal (#8033) - Change: [SDL2] Support pasting from clipboard on Linux (#8004) - Fix: Station with multiple docks had the wrong tile area (#8014) - Fix #7958: Custom catenary missing on road bridges (#7991) 1.10.0-RC1 (2020-02-09) - Feature: Allow server to supply a reason to kicked/banned clients (#7859) - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) - Feature: Improved logic of sharing industry production between 3 or more stations (#7922) - Feature: Highlight the item under mouse cursor in file browser (#7900) - Feature: [GS] Methods to change town rating of companies (#7898) - Feature: [NewGRF] Callback profiling command (#7868) - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) - Feature: Ability to filter industry directory window by cargo (#7843) - Feature: Minimap screenshot type (#7817) - Feature: [GS] Methods to control engine availability of a specific company (#7791) - Feature: Configurable game ending year (#7747) - Feature: Separate window for taking screenshots (#7550) - Change: Move autorenew setting to basic category (#7984) - Change: Improved algorithm for transfer feeder payments (#7935) 1.10.0-beta2 (2019-12-25) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800) 1.10.0-beta1 (2019-10-29) - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: 'getsysdate' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777) ------------------------------------------------------------------- Sat Nov 2 19:38:04 UTC 2019 - Sebastien CHAVAUX <seb95.scou@gmail.com> - Update to 1.9.3 * Change: Use natural sort when sorting the file list * Fix: Don't close construction windows when changing client name - Update to 1.9.3-RC1 * Add: Can now click industries to make orders to their neutral station (e.g. oil rig) * Fix: Highscore screen UI scaling * Fix: [AI] Possible crash when reloading an AI in multiplayer games * Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied * Fix: Spelling in running costs setting help text * Fix: 'Decrease' buttons in cheat window not working properly with UI scaling * Fix: [GS] Could not create elements on Storybook pages with ID > 255 * Fix: Allow building road stops over town-owned one-way roads, instead of crashing ------------------------------------------------------------------- Mon May 27 14:46:02 UTC 2019 - Jon Brightwell <jon@moozaad.co.uk> - removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed - Update to 1.9.1 1.9.1 (2019-04-08) ------------------------------------------------------------------------ - Fix #6564: Enforce types of arguments for station name strings (#7419) - Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435) - Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449) - Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460) - Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465) - Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482) - Fix #7478: Don't remove NewGRF objects on company take-over. (#7483) 1.9.0 (2019-04-01) ------------------------------------------------------------------------ - Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) 1.9.0-RC2 (2019-03-24) ------------------------------------------------------------------------ - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405) - Fix: Filtered file list did not scroll properly (#7402) - Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392) - Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389) - Fix: Wrong company performance rating when money exceeds INT_MAX (#7382) - Fix: Permit loading of industry production callback with invalid cargo type (#7364) - Fix: Spelling for a few real town names (#7338) - Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325) - Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) 1.9.0-RC1 (2019-03-03) ------------------------------------------------------------------------ - Add: Various AI/GS functions for vehicle groups (#7225) - Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147) - Change: Allow towns to build bridges over rails and one-way roads (#7291) - Fix: Detection of coast tiles with trees on them (#7309) - Fix: Emergency netsave saved the title game instead of the broken game in question (#7298) - Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288) - Fix: Unable to select last group in open livery window (#7283) - Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) 1.9.0-beta3 (2019-02-24) ------------------------------------------------------------------------ - Feature: Option to adjust font size separately from GUI size (#7003) - Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220) - Add: Show performance of AI and GS in framerate window - Add: News menu entry and shortcut for deleting all messages (#7240) - Change: [OSX] Improved scrolling behaviour when using touchpads - Change: Add scrollbar to cargo legend in cargo payment rates window - Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) - Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227) - Change: Use selected vehicle group as parent when creating a new group (#7224) - Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219) - Change: Skip reliability decay if servicing is disabled - Fix: Remove desert around lakes upon generation - Fix: Re-sorting file list did not update filtered rows - Fix #7159: Waiting time at red one-way signals was too short - Fix #7189: Fluidsynth volume gain too high - Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265) - Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091) - Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus - Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected - Fix: Do not mangle tagged revision strings for network revision strings - Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223) - Fix #7197: Invalidate depot buttons when necessary (#7212) - Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2 (2019-02-09) ------------------------------------------------------------------------ - Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1 (2019-02-09) ------------------------------------------------------------------------ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers - Feature: Group liveries, and livery window usability enhancements (#7108) - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839) - Feature: [Win32] Rewritten DMusic and WinMM music drivers - Feature: [Win32] New XAudio2 sound driver - Feature: [Linux] New Fluidsynth music driver - Feature: Framerate display window (#6822) - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes - Feature #6610: Allow towns to build houses on road turns (#6758) - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756) - Feature #6459: API for querying network clients from GS (#6736) - Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035) - Feature #4186: Append '(City)' after city names in the town directory - Feature #986: Automatic save when losing connection to a network game - Add: [NewGRF] Flag to hide rail types from construction (#7118) - Add: [NewGRF] Airport animation trigger for plane landing (#6334) - Add #4115: Default starting company colour setting (#6998) - Add: Mixer feature for streaming sampled music - Add #6460: [AI] start_date parameter for Random AIs on new game - Add: BACKSPACE can be mapped as a hotkey - Add: 32bpp SSE2 blitter palette animator (#6795) - Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150) - Change: Improve ship pathfinder performance - Change: Decouple GUI timing from game ticks (#6780) - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754) - Change: Gradually slow down aircraft speed on breakdown (#6932) - Change: [NewGRF] Increase rail type & cargo type limits to 64 - Change: [NewGRF] Increase size of persistent storage to 256 - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843) - Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754) - Change #6397: Keep town growth rate in sync with house count - Change: Scale default FreeType font size selection by UI zoom level - Change: [OSX] Reversed pinch to zoom behaviour - Change: Switch town growth rate and counter to actual game ticks (#6763) - Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>' - Change: Rewrite several bits of documentation in markdown - Fix: Reinitialise graph GUI on game restart (#7191) - Fix: Potential crash during shutdown after unpacking downloaded content (#7185) - Fix #6584: Text layout in engine preview dialogue - Fix #6636: Airplanes could be sent to helicopter station depots - Fix: Deadlock when launched with -n switch (#7103) - Fix: Various corrections to town names in non-English languages (#7038, 7141) - Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613) - Fix: Spelling fixes on some Latin American town names - Fix #7001: Pathfinders should see standard road stations as tiles where to reverse - Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing - Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906) - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits - Fix #4109: Add more water checks to the Oil Rig layout - Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939) - Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation - Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902) - Fix #6622: News message when GS constructs a town had empty company name - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks - Fix #6875: Depot building cost did not include foundation build cost (#6883) - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent - Fix: Poor contrast in cargo dest flow legend window cargo labels - Fix #6553: Make viewport button text unambiguous - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom - Fix #6969: Account for BOM when reading script files - Fix #6898: Ability to use seeds above INT_MAX (#6936) - Fix #6659: Bus stations could be demolished when not in demolish mode (#6815) - Fix: One-way roads could be over-built by road stops regardless of road owner - Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801) - Fix: Prevent ships moving into docks after finishing (un)loading (#6791) - Fix: Tractive effort was slightly too high as per NewGRF spec (#6785) - Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) - Fix: Four group action icons were misplaced and cropped - Remove: PSP, WinCE support ------------------------------------------------------------------- Fri May 18 17:47:44 UTC 2018 - stefan.bruens@rwth-aachen.de - Fix compilation with ICU61 (#6690) Add fix_issue6690_compilation_with_icu61.patch - Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService" ------------------------------------------------------------------- Mon Apr 2 12:09:16 UTC 2018 - mimi.vx@gmail.com - update to new release 1.8.0 * Feature: - [GFX] Climate-specific Action5 extra airport sprites - Draw vertical separators at tile distance in the train depot GUI - [Build] Project file generator for kdevelop 4/5 - Add option to close windows with right click - Vehicle Group Info: Add profits and occupancy display to group vehicle list - Display aircraft type in vehicle preview/purchase/detail windows * Change: - [NewGRF] Various performance improvements to resolving VA2 - [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships - Check companies for bankruptcy before subtracting reoccuring monthly costs - [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite - [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version - Reword texts in industry view, when stockpiling is used - Remove the gap between windows when positioning them after opening - [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file - Do not cancel headquarter construction and engine-preview-query when shift-clicking - Parse extmidi command string for parameters to pass on - Draw images in centre of buttons * Fix: - Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it - Hair selection was missing one option - Avoid tile operations outside map border when building lock - Catenary sprites got mixed up for depots - Make automatic window-positioning RTL-aware - Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values - [NewGRF] While executing random triggers, var 5F should include the new triggers - [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers - [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry - [NPF] Reserved track bits were not accounted for when trying to find any safe position - Do not modify argv[0] - Do not search directories when opening ini files as we already have their full path - Road tunnel/bridge heads have no trackbits wrt. catenary drawing ------------------------------------------------------------------- Tue Dec 26 11:26:28 UTC 2017 - vcizek@suse.com - update to new release 1.7.2 * Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end * Fixes: - When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936) - Forest, candyfloss forest and battery farm skipped the first animation frame - Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf - 'unban' console command was not handling IPv6 adresses properly - Keep the 'link' between industry chain and smallmap windows whenever possible - When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window - Tooltip of 'increase service interval' said 'decrease' - Console command parser passed invalid strings to the debug output, if command lines had many parameters ------------------------------------------------------------------- Sat Aug 5 20:30:29 UTC 2017 - jengelh@inai.de - Update to new maintenance release 1.7.1 * Add missing game script event for ships arriving at a station * Avoid an infinite loop in pathfinder when checking safe waiting position from a waypoint * YAPF: Consider depot as destination before reversing path and applying penalty * Don't consider locks or ship depots as clear water when placing industries * Resolve a failure to load LZO compressed savegames sometimes ------------------------------------------------------------------- Sun Apr 2 06:23:00 UTC 2017 - mimi.vx@gmail.com - update to version 1.7.0 * Waypoint area is now limited to the max station spread while dragging. * Rearranged GUI for the vehicle autoreplace feature. * Realistic acceleration is now enabled by default for trains and road vehicles. - drop gcc-version-detection.patch - upstreamed ------------------------------------------------------------------- Sat Jul 16 08:42:48 UTC 2016 - mailaender@opensuse.org - Update to version 1.6.1 (see changelog.txt) - Drop openttd-gcc5.patch as it is not required anymore. - Add gcc-version-detection.patch in collaboration with upstream. - Add a man page for the dedicated server binary. - Remove unnecessary desktop category macros. - Use standard post macros for icons and starters. - Eliminate duplicate files using fdupes. ------------------------------------------------------------------- Thu Jun 16 18:18:17 UTC 2016 - dimstar@opensuse.org - Update openttd-gcc5.patch: Have gcc6 use the same flags as gcc5. ------------------------------------------------------------------- Thu Apr 7 06:07:45 UTC 2016 - bwiedemann@suse.com - Fix build-compare ------------------------------------------------------------------- Sat Dec 5 16:45:40 UTC 2015 - mailaender@opensuse.org - maintenance update 1.5.3 * fixes a long standing desync issue with railtypes ------------------------------------------------------------------- Thu Oct 15 08:20:23 UTC 2015 - tchvatal@suse.com - Version bump to 1.5.2: * For details see changelog.txt ------------------------------------------------------------------- Wed Sep 30 12:03:50 UTC 2015 - lnussel@suse.de - build with proper optflags ------------------------------------------------------------------- Fri Jun 19 12:33:54 UTC 2015 - dimstar@opensuse.org - Add openttd-gcc5.patch: Fix build with gcc 5. ------------------------------------------------------------------- Sat Jun 6 07:29:09 UTC 2015 - mailaender@opensuse.org - update to version 1.5.1 (check changelog.txt) ------------------------------------------------------------------- Sun Apr 26 12:52:01 UTC 2015 - mailaender@opensuse.org - Removed openttd-freetype-2.5.4.patch (included by upstream) - Updated to version 1.5.0 * higher mountains * better UI for high resolution screens * much more rural intro screen. - Recommend adobe-sourcehansans-fonts as backfall when there is no sprite font (yet). Workaround https://bugs.openttd.org/task/6226 ------------------------------------------------------------------- Mon Dec 22 09:45:17 UTC 2014 - dimstar@opensuse.org - Add openttd-freetype-2.5.4.patch: Fix build with freetype 2.5.4. - Move the man page to the binary, where it belongs (and drop the rpmlintrc-, which is now no longer valid). ------------------------------------------------------------------- Sun Nov 09 20:23:00 UTC 2014 - Led <ledest@gmail.com> - fix bashisms in post scripts ------------------------------------------------------------------- Sun Oct 26 18:16:11 UTC 2014 - mailaender@opensuse.org - update to 1.4.4 (check changelog.txt) ------------------------------------------------------------------- Sun Sep 28 16:30:25 UTC 2014 - mailaender@opensuse.org - update to 1.4.3 (bug fix release) - added missing build requires: * libxdg-basedir * libtimidity * grfcodec - avoid redundancy in %description ------------------------------------------------------------------- Sat Jun 14 15:50:19 UTC 2014 - mailaender@opensuse.org - update to 1.4.1 (regular bug fix release) - use LZMA compressed source ------------------------------------------------------------------- Fri Apr 4 06:54:35 UTC 2014 - adrian@suse.de - update to 1.4.0 (check changelog.txt) ------------------------------------------------------------------- Tue Dec 10 12:10:58 UTC 2013 - suse@ammler.ch - update to 1.3.3 (security bugfix) - many bugfixes including: Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (bnc#853041) ------------------------------------------------------------------- Mon Sep 30 08:56:22 UTC 2013 - suse@ammler.ch - update to 1.3.2 (bugfix release) ------------------------------------------------------------------- Sun Jun 2 10:47:07 UTC 2013 - coder.tux@gmail.com - update to 1.3.1 ------------------------------------------------------------------- Tue Apr 2 09:11:54 UTC 2013 - suse@ammler.ch - update to 1.3.0 (check changelog.txt) ------------------------------------------------------------------- Sun Feb 17 23:42:16 UTC 2013 - suse@ammler.ch - update to 1.3.0-beta2 (check changelog.txt) ------------------------------------------------------------------- Fri Nov 2 21:02:28 UTC 2012 - suse@ammler.ch - update to 1.2.3 (bugfix release) ------------------------------------------------------------------- Thu Aug 16 21:10:54 UTC 2012 - suse@ammler.ch - update to 1.2.2 - many bugfixes including: Fix: In some cases ships could be covered with land [FS#5254] (CVE-2012-3436, bnc#775023) ------------------------------------------------------------------- Thu May 31 21:44:55 UTC 2012 - suse@ammler.ch - update to 1.2.1 - many minor bugfixes (see changelog.txt) ------------------------------------------------------------------- Wed May 9 10:47:47 UTC 2012 - suse@ammler.ch - remove BuildRequires hicolor-icon-them (build on SLE_10) ------------------------------------------------------------------- Fri May 4 11:45:51 UTC 2012 - suse@ammler.ch - remove __DATE__ and __TIME__ reference for build-compare - disable strip so we get debug rpms (also for stable releases) ------------------------------------------------------------------- Mon Apr 16 08:35:42 UTC 2012 - suse@ammler.ch - update to 1.2.0 * too many changes to list here, please see changelog.txt (files data/* moved to baseset/, no gm/ anymore) ------------------------------------------------------------------- Mon Apr 9 15:49:44 UTC 2012 - suse@ammler.ch - remove update-alternatives again (bnc#749128) - symlink openttd to openttd-dedicated ------------------------------------------------------------------- Mon Apr 2 08:27:32 UTC 2012 - suse@ammler.ch - update to 1.2.0-RC4 ------------------------------------------------------------------- Tue Mar 6 13:08:00 UTC 2012 - suse@ammler.ch - upstream update to 1.2.0-RC2 - spec overhaul for openSUSE Factory ------------------------------------------------------------------- Mon Jan 16 13:34:07 UTC 2012 - suse@ammler.ch - upstream update 1.1.5 * Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] - disable dependency grfcodec ------------------------------------------------------------------- Tue Dec 6 10:57:01 UTC 2011 - jengelh@medozas.de - Remove redundant/unwanted tags/section (cf. specfile guidelines) ------------------------------------------------------------------- Tue Dec 6 09:26:21 UTC 2011 - suse@ammler.ch - upstream update 1.1.4 * various small bugfixes ------------------------------------------------------------------- Sun Sep 18 09:19:00 UTC 2011 - ammler@openttdcoop.org - upstream update 1.1.3 * Add: River graphics for the original base set ------------------------------------------------------------------- Wed Aug 17 11:31:17 UTC 2011 - ammler@openttdcoop.org - upstream update 1.1.2 - no obs services anymore ------------------------------------------------------------------- Thu Jun 2 10:41:12 UTC 2011 - ammler@openttdcoop.org - upstream update 1.1.1 ------------------------------------------------------------------- Fri Apr 1 05:20:48 UTC 2011 - ammler@openttdcoop.org - upstream update 1.1.0 * Change newgrfs settings aren't allowed anymore on running game per default, needs scenario_developer to be set * Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. (requires xz-devel) * Feature: Remote administration * Feature: a lot improvements with GUI * Feature: Customizable hotkeys * Sources for openttd.grf are pngs (requires grfcodec >= 5.1) ------------------------------------------------------------------- Sun Nov 21 11:11:38 UTC 2010 - ammler@openttdcoop.org - upstream update 1.0.5 * Fix: Reading (very) recently freed memory [CVE-2010-4168] ------------------------------------------------------------------- Sun Oct 31 17:53:41 UTC 2010 - ammler@openttdcoop.org - upstream update 1.0.4 * build openttd.grf from source ------------------------------------------------------------------- Tue Aug 10 20:16:03 UTC 2010 - ammler@openttdcoop.org - upstream update 1.0.3 ------------------------------------------------------------------- Wed Jun 23 11:42:59 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org> - upstream update 1.0.2 * Feature: Translated desktop shortcut comments (r19884) * many minor Bugfixes ------------------------------------------------------------------- Sat May 1 15:59:32 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org> - upstream update 1.0.1 * Fix: Leaking a file descriptor * Fix a lot small bugs, like minor desync issues on Mulitplayer - no strip on make ------------------------------------------------------------------- Thu Apr 1 08:53:54 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org> - upstream update 1.0.0 (finally!) * completely independend game but still working also with ttd original gaphics, sounds and music - Add: Recommends openmsx - requires lzo2 ------------------------------------------------------------------- Fri Dec 18 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.4 - support for differen branches - easy support for dedicated branch - let openttd build system make the dektop file - split the package to data and gui - disable requires ------------------------------------------------------------------- Thu Oct 01 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.3 - disable libicu for RHEL4 ------------------------------------------------------------------- Sat Sep 26 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.2 - no subfolder games for datadir - cleanup: no post and postun anymore - Recommends: opengfx (for suse and mandriva) - add SUSE support ------------------------------------------------------------------- Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org> - Added libicu dependency ------------------------------------------------------------------- Thu Sep 23 2008 Benedikt Brüggemeier <skidd13@openttd.org> - Merged both versions of the spec file ------------------------------------------------------------------- Fri Aug 29 2008 Jonathan Coome <maedhros@openttd.org> - Rewrite spec file from scratch. ------------------------------------------------------------------- Sat Aug 02 2008 Benedikt Brüggemeier <skidd13@openttd.org> - Updated spec file ------------------------------------------------------------------- Thu Mar 27 2008 Denis Burlaka <burlaka@yandex.ru> - Universal spec file
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