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File naev.changes of Package naev
------------------------------------------------------------------- Sat Jul 22 11:17:19 UTC 2017 - mailaender@opensuse.org - Update to version 0.7.0 * New missions * Initial asteroids support * Initial fleet formation support * Fixed screen scaling * Mission fixes * Lua backend unified * Lua console tab completion * Generalized claim system - Enable SDL2 mixer support - Install icons - Add desktop/icon macros ------------------------------------------------------------------- Sat Feb 18 13:28:13 UTC 2017 - mailaender@opensuse.org - Validate through https://en.opensuse.org/SourceUrls - Use upstream supplied make install rules, desktop shortcut and icon - Install AppData for https://en.opensuse.org/openSUSE:AppStore ------------------------------------------------------------------- Mon Nov 21 01:29:59 UTC 2016 - jengelh@inai.de - Update summary and description for style, and trim redundant words. - Drop non-SUSE parts, there are no targets configured for them in the develprj. ------------------------------------------------------------------- Thu Nov 12 20:00:00 MST 2015 - buckyballreaction@gmail.com - naev 0.6.1 * Improved AI (nenau) * New Misisons (onpon4, nenau) * Changed how action loss is handled (onpon4) * Lua AI rewrite (Ian D. Scott) * Misc fixes and improvements. ------------------------------------------------------------------- Tue Mar 17 20:00:00 MST 2015 - dbuck@novell.com - naev 0.6.0 * Features - Core slots system * Ships must have a core system, engine, and hull equipped to take off * Ships’ attributes are mostly defined by their cores * Total of 95 core outfits - Naev’s data is now stored in a zip file, making contributing easier than ever - Greatly improved SDL2 support (now default) * Support for window resizing and toggling fullscreen without restarting * Drag-and-drop ndata loading when ndata can’t be found * Fake fullscreen is used by default to avoid turning off other monitors * Fullscreen toggling via keybind (F11 by default) - Improved keyboard-and-mouse gameplay, with an optional WASD layout - Autonav improvements * Autonav resets time accel instead of aborting (onpon4) * Improved autonav behaviour when pushed off of jump points - Activated outfits get hotkeys by default - Fuel is now provided for free at spaceports - Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key - Ships only need to be spaceworthy when taking off (Avihay) - Added on-screen “PAUSED” indicator (can be disabled in conf.lua) - Local system maps can be bought from the landing screen * Content - Greatly expanded galaxy * 150+ new systems and 500+ new planets * Za’lek faction added (Viruk and Lineth) * Expanded pirate space (Lukc) - New missions * Added 6 repeatable missions * Added 10 scripted missions * Greater mission availability in Soromid space (BSoD-naev) * New Sirius mission string, “Heretic” (l0k1) * Several repeatable pirate missions (Lukc) * New FLF mission and two neutral missions by brognam - 3 new songs by Askyel and saturn6 - Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others - Cargo missions are longer-range (up to 6 jumps) - Added hidden jumps, currently only discoverable via special maps * Technical - Error logs are now stored to help with issue reporting * Windows: %APPDATA\naev\logs\ * OS X: ~/Library/Application Support/naev/logs/ * Linux: ~/.local/share/naev/logs/ - Fixed save corruption issues on Windows - Dynamic news support for missions and events (BariumBlue) - See the news Lua API module for more information ------------------------------------------------------------------- Sun Apr 15 12:00:00 MST 2012 - dbuck@novell.com - naev 0.5.3 * Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations * Afterburners now gradually overheat and have no fixed duration * Active cooldown allows for rapid ship cooling * Many typo fixes in missions and lore * Fixed several rare crashes ------------------------------------------------------------------- Thu Mar 26 12:00:00 MST 2012 - dbuck@novell.com - naev 0.5.2 * New events and missions * New outfits * House Soromid now has a logo * More ways of mapping the universe * Disabling damage leaks through shields * conf.lua-tweakable font sizes for accessibility * Bug fixes ------------------------------------------------------------------- Thu Mar 01 22:00:00 MST 2012 - dbuck@novell.com - naev 0.5.1 * Many new missions, and improvements for older ones. * Soromid faction added. - Full array of ships for the faction. - Populated northern area of the galaxy. * New disable mechanic - Disabling damage is separate from regular damage. - Player ships can now be disabled, boarded and looted! - Disabled ships will recover automatically over time. * Jump points, planets and stations must now be discovered through exploration. * Maps now reveal fixed routes, mostly between major factions’ space. * Fancier map search shows details about found items. * New planet and station graphics. * Large AI ships now have greater weapons diversity. * General usability improvements for low resolutions. * Missiles lock on gradually, depending on electronic warfare values. * The tutorial has been substantially expanded and reworked. * Active outfits allow for powerful, temporary abilities to be toggled. * New key bindings make the it possible to use the keyboard most of the time. - Autonav is now more flexible and can travel to planets in addition to systems. - Navigate the spaceport with keytips. * Improved faction reputation logic. - Factions now have ceilings for reputation gained through killing. - Missions are necessary to elevate your standing beyond this. - Completing major missions can increase the reputation ceilings. * Landing permissions enhanced beyond the simple boolean (hostile or friendly) model. - Landing at military and other special assets typically requires high reputation with a faction. - When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’. * Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map. * Complete ship health rebalancing. * Store user data in XDG-compliant locations (*nix-only) * Misc. bug fixes * Faction standing and land permission code moved to Lua. - Reputation is now handled with per-faction scripts. - Special assets can have unique landing code (e.g. requiring a particular mission to be done) * Large amount of Lua API additions and changes. * Greatly enhanced the in-game universe editor. * XML data (ships, planets, etc.) has been split into individual files to allow greater modularity. * Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition. * Generally less crash-prone when loading corrupt data. * Misc. bug fixes ------------------------------------------------------------------- Thu Dec 08 14:00:00 UTC 2011 - dbuck@novell.com - Fix building on openSUSE 12.1 - Some SPEC file clean-up
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