A 3D Modelling And Rendering Package

Edit Package blender

Blender is a 3D modelling and rendering package. It is the in-house
software of a high quality animation studio, Blender has proven to
be an extremely fast and versatile design instrument. The software
has a personal touch, offering a unique approach to the world of
Three Dimensions. Use Blender to create TV commercials, to make
technical visualizations, business graphics, to do some morphing,
or design user interfaces. You can easy build and manage complex
environments. The renderer is versatile and extremely fast. All
basic animation principles (curves & keys) are well implemented.It
includes tools for modeling, sculpting, texturing (painting,
node-based shader materials, or UV mapped), UV mapping, rigging and
constraints, weight painting, particle systems, simulation (fluids,
physics, and soft body dynamics and an external crowd simulator),
rendering, node-based compositing, and non linear video editing,
as well as an integrated game engine for real-time interactive 3D
and game creation and playback with cross-platform compatibility.
http://www.blender.org

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Source Files
Filename Size Changed
Add_missing_system_error_handler.patch 0000000358 358 Bytes
SUSE-NVIDIA-GPU-rendering.txt 0000005620 5.49 KB
SUSE-NVIDIA-OptiX-rendering.txt 0000001180 1.15 KB
_constraints 0000000528 528 Bytes
_service 0000001234 1.21 KB
blender-4.1.1.tar.xz 0082146268 78.3 MB
blender-4.1.1.tar.xz.md5sum 0000000055 55 Bytes
blender-addons-contrib-4.1.1.tar.xz 0000773436 755 KB
blender-sample 0000000716 716 Bytes
blender.changes 0000183191 179 KB
blender.spec 0000017945 17.5 KB
cmake_manpage_fix.patch 0000000433 433 Bytes
geeko.README 0000000065 65 Bytes
geeko.blend 0000138344 135 KB
geeko_example_scene.README 0000000145 145 Bytes
geeko_example_scene.blend 0007732220 7.37 MB
reproducible.patch 0000002772 2.71 KB
series 0000000260 260 Bytes
Latest Revision
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1171364 from Marcus Rueckert's avatar Marcus Rueckert (darix) (revision 180)
- drop the blender-addons-4.1.1.tar.xz tarball again as it is
  included in the main tarball, also ensure it wont be included
  again by accident 

- reenable the cmake_manpage_fix.patch and make it the most minimal
  version of the patch:
  After some testing with the doc_man target in the GNUMakefile I
  noticed that the only thing we need is to hardcode the path to
  blender in the concatenated shell script in the CMakeLists.txt.
  so the new patch is doing exactly that.
  This should make it easier and more robust to forward port.

- Update to 4.1.1:
  https://www.blender.org/download/releases/4-1/
  https://developer.blender.org/docs/release_notes/4.1/
  https://developer.blender.org/docs/release_notes/4.1/corrective_releases/
- refresh patches:
  Add_missing_system_error_handler.patch
- drop patches:
  aarch64_build_fix.patch
- bump oidn dependency to >= 2 for the new API
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Stefan Brüns's avatar
[   70s] /home/abuild/rpmbuild/BUILD/blender-3.4.1/intern/locale/boost_locale_wrapper.cpp: In function 'void bl_locale_set(const char*)':
[   70s] /home/abuild/rpmbuild/BUILD/blender-3.4.1/intern/locale/boost_locale_wrapper.cpp:112:10: error: 'cout' is not a member of 'std'
[   70s]   112 |     std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n";
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