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physfs
_service:set_version:physfs.spec
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File _service:set_version:physfs.spec of Package physfs
# # spec file for package physfs # # Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define so_nr 1 Name: physfs Version: 2.0.2 Release: 2 License: ZLIB + LGPLv2.1/CPL plus exception Summary: PhysicsFS file abstraction layer for games Url: http://www.icculus.org/physfs/ Group: System/Libraries Source0: %{name}-%{version}.tar.bz2 # PATCH-FIX-UPSTREAM %{name}-2.0.2-gcc46.patch reddwarf@opensuse.org -- Fixes gcc 4.6 compilation. From upstream trunk. Patch0: %{name}-2.0.2-gcc46.patch BuildRequires: cmake BuildRequires: gcc-c++ BuildRequires: zlib-devel BuildRoot: %{_tmppath}/%{name}-%{version}-build %description PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. %package -n lib%{name}%{so_nr} Summary: PhysicsFS file abstraction layer for games Group: System/Libraries # physfs was last used in openSUSE 11.3 Provides: physfs = %{version} Obsoletes: physfs <= 1.0.1 %description -n lib%{name}%{so_nr} PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. %package -n lib%{name}-devel Summary: Libraries, includes and more to develop PhysicsFS applications Group: Development/Libraries/C and C++ Requires: lib%{name}%{so_nr} = %{version} # physfs-devel was last used in openSUSE 11.3 Provides: physfs-devel = %{version} Obsoletes: physfs-devel <= 1.0.1 %description -n lib%{name}-devel PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. %prep %setup -q %patch0 %build # just to be sure... rm -rf zlib123 mkdir build cd build export CFLAGS='%{optflags}' export CXXFLAGS='%{optflags}' cmake -DCMAKE_SKIP_RPATH=ON \ -DCMAKE_INSTALL_PREFIX=%{_prefix} \ -DLIB_SUFFIX=$(echo %{_lib} | cut -b4-) \ -DCMAKE_BUILD_TYPE=Release \ -DPHYSFS_BUILD_STATIC=FALSE \ -DPHYSFS_BUILD_TEST=FALSE .. make %{?_smp_mflags} VERBOSE=1 %install cd build %makeinstall %clean rm -rf %{buildroot} %post -n lib%{name}%{so_nr} -p /sbin/ldconfig %postun -n lib%{name}%{so_nr} -p /sbin/ldconfig %files -n lib%{name}%{so_nr} %defattr(0644,root,root,0755) %doc CREDITS.txt INSTALL.txt LICENSE.txt TODO.txt %{_libdir}/libphysfs.so.%{so_nr} %{_libdir}/libphysfs.so.%{version} %files -n lib%{name}-devel %defattr(0644,root,root,0755) %{_libdir}/libphysfs.so %{_includedir}/physfs.h %changelog
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