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File attractmode.changes of Package attractmode
------------------------------------------------------------------- Fri Mar 27 13:45:13 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Update to 2.6.1. Too many changes since the 2.5.0 release. Check https://github.com/mickelson/attract/releases. - Spec cleanup. ------------------------------------------------------------------- Sat Nov 10 21:29:51 UTC 2018 - Luke Jones <jones_ld@protonmail.com> - appdata-desktop.patch removed, fixed upstream. - fix-no-return-in-nonvoid-function.patch removed, fixed upstream. - fix-install-target.patch removed, fixed upstream. - Update to version 2.5.0 + Issue #481: Allow use of any of the 'magic tokens' in emulator arguments + Fix some compile warnings + Optimization for quicker artwork loading + [Windows] extra measures to stop losing foreground focus + [Windows] Issue #482 - Fix for unicode filenames in squirrel standard lib + Added "Please Wait" message + [Windows] Fix handling of unicode characters in filenames + Added fe.get_text() function for getting translated strings from a script + Switched to use libcurl for network scraping (#486) + Fixed pause on raspberry pi + Added Pause Emulator functionality (#479) + [linux] Always close frontend window when launching from fullscreen mode linux + Issue #334 - removed git dependency from Makefile + [Windows] make output from fe.plugin_command() consistent with Linux/OS X + Issues #379, #248 - Fix to allow user to escape hung artwork scraping + Added ChangedTag transition when a game is faved or tagged + Update expat xml parser to version 2.2.6 (#480) + Issue #472 - Added setting to control pointer moving on emu launch + Issue # 325 - tweaked selection acceleration, added the "selection_max_step" option to attract.cfg + Issue #471 - fix scraping of overview info (blank entries) + Display link typo resolved (#485) + Add 'Exit Message' option to General settings (#363) + Added Overlay.Favourite command to Transition.ShowOverlay (#484) + Added BlendMode.Subtract, fixed line endings in default shader files (#477) + Improve french translation (#495) - Update to version 2.4.1 + Added log message when frontend unexpectedly loses focus + Added code to handle mame/mess media types during first run autoconfiguration + Misc. code cleanup (removed unused variables, etc) + Issue #282 - fixed mapped keys from working when frontend doesn't have focus + Switch behaviour of "Fillscreen mode" to a true borderless window (#467) + Added bound check (+ correction) for video pts + Improved frame skipping for videos + Fix 'non-blocking mode wait' when game has multiple loading screens + Fix sound handling when interrupted by game launch + Updated setting of hwaccel in FFmpeg. Added videotoolbox for Mac OS X + Issue #459 - fixed listbox selection background fading/colour setting + RocketLauncher plugin (#470) - Written by ArcadeBliss + Added manifest to windows build (#461) - Update to version 2.4.0 + [windows] combine attract.exe and attract-console.exe into the same package + Issue #401 - Implement proposed changes to zorder behaviour (#408) + Reduce unnecessary redrawing on some layouts + Issue #391 - store overview information by emulator + Issue #456 - properly reset layout state when new layout configured + Added .travis.yml + Issue #455 - fix handling of menu artwork + Issue #454 - fixed thegamesdb.net scraping (url changed) + Issue #452, #446 - fix compile on old SFML version + Issue #444 - added "Layout Options" to go straight to layout configuration + Various changes to merge oomek-fixes branch, including fix_filters() bugfix + [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues + Fix compile on older SFML versions after Text .spacing parameter changes + Fix whitespace and reordering + Issue #440 - attempt to prevent reported file lockup on missing artwork + [Windows] enabled d3d11 hwaccel decode option, if available + Issue #436 - allow user to select which layout.nut file to use from Layout config + Update Layouts.md for the blend_mode changes + Added config file parameter output to debug logging + Added support for "per display" layout parameters. + Minor fixes to android build, "edit game" option + [linux] default to "fullscreen mode" window mode + Don't use network scraping when doing automatic import at startup + removed stray debug message + Automatically import emulators that are detected on startup + Autodetect emulators and generate emulator templates on first run + Issue #400 - reduce CPU usage when idle + Issue #407 - fixed fe.Image.video_playing attribute + Added ability use emulator templates when adding a new emulator + [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction + Made wheel fadeout time configurable for hyperspin-based layouts + Added fe.path_test() command for layout/plugin scripts + Relabelled and reworked the 'minimum_wait_time' emulator setting + Changed scummvm info_source to only use 'scummvm -t' output + [linux] added VDPAU hwaccel support and fixes for VAAPI + Added android readme, minor updates to compile.md and gameswf compile + Fix compile on MacOS Sierra + [android] initial addition of experimental android support + Added support for touch events if provided by SFML (swipe, tap) + Added fe_file.cpp to load images, fonts, sounds through a file stream + Fix window focus detection when min_run_time is set + Issue #388 - fix compile on Ubuntu 14.04 + Issue #385 - fix recent compile fix for older versions of avcodec + Fix compile with NO_MOVIE=1 + Fix potential race condition in scraper + Issue #385 - fix compile error on Jessie + C++11 Syntax Fix + RPI: update for new vendor library names & add Mesa VC4 override + Update Dolphin config (#417) + Update Ubuntu version (#416) + [linux] Update version number and icon path (#414) + debian/install - Copy single files first (#415) + Updated Compile.md for a Command line error + Detail (#425) + Buttons scraped with newer mame.xml file + Improve Multi Monitor support (#405) and fix NES romlist crash + New text alignment modes (#448) + Added list_size property to fe.ListBox + Fixed Fill Screen window offset, update + Fixed Fill Screen window offset + Fixed back buffer blinking on game launch + Blend mode refactoring + Whitespace cleanup + Added a folder with default shaders for each blend mode + Blend modes improvements + Sorting fixes + Fixed borderless window size + added blend modes to fe.Image + Added .spacing parameter to fe.Text + Added .mipmap parameter to fe.Image + Fixed video restarting after setting video_playing = false (#411) - Update to version 2.3.0 + Added --loglevel and --logfile commandline options + [Windows] Switched Attract-Mode to a Windows GUI app + Issue #381 - fixed crash when using Shader.Empty + Joystick mapping must now be done manually from Config->Controls->Joystick Mappings + Fix handling of conflicting input mappings in configuration mode + [rpi] Removed assumption that rasberry pi always uses GLES + Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support + Issue #372 - Added plugin to change display on joystick input + [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House" + Update look of Attrac-Man layout + Updated config so that Joystick slots can be mapped to specific named devices + added "Insert Game" command + Added UI functionality to edit shortcuts + Only use CRC matching on rom 10 megs or less when scraping + Initial support for shortcut navigation and multiple level menus + Tweak to 7a7afa5 to fix last launch saving + Added some missing bound checks when loading state + [linux] Issue #343 - don't leave zombies when exit hotkey is used + Disable further FE navigation when launch game sound is playing + Issue #333 - don't replay launch sound if in the process of launching a game + Added nomargin Text attribute to layout documentation + Issue #329 - smarter redrawing of surfaces + Fixed multimonitor bug (Fix provided by Mike Balfour) + Update Attrac-Man layout to use artwork fades + Enable animated gifs + [windows] Fix "Fill Screen Mode" on Win10 + [linux] Issue #318 - fix compile on Linux with older SFML versions + [linux] reduced delay when launching emulator in "Fullscreen Mode" + [windows] Issue #296 - fix for white screen flicker on game launch and exit + Fix extensions in default dolphin configuration + [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports + The "edit game" action will now edit the display settings when used on the displays menu + Removed unnecessary video frame queuing, simplifying code + Added support for CUVID and QSV hardware accelerated video decoding + Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774) + Changed sleep timer for smoother animation + Added scraping of mame artwork from adb.arcadeitalia.net + Fixed "scrape mamedb.com" and "scrape overview" option loading/saving + Issue #297 - fix hidden displays causing wrong selection in "displays menu" + Use mamedb.blu-ferret.co.uk for mamedb scraping + Updated Italian translation (P. Ghezzo) + Added screensaver options to run commands when starting or stopping "blank screen" mode + Fixed key handling to return from screensaver. Fix build with NO_SWF=1 option + Added blank screen (low power mode) setting to default screensaver. + Added config option for confirmation prompt on exit + Save location in the playlist when launching a game + "Hide Console" option should only be for Windows (whoops) + Add $PROGDIR variable/expansion for substituting program directory in path leadings + Add 'Hide Console' option to General settings + Added more file types for Dolphin roms + Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322) + Extlibs: Fixed nonvoid function without return value in gameswf. (#321) + [linux] Added appdata file (#319) + Makefile: Fix install target for mac and some linux distros + Korean localisation + Fixed bluring of small fonts in X axis when textbox has a fractional width + Fixed 1 pixel offset + tp.cpp whitespace cleanup + fe.Textbox improvements + Try to correct positions for some themes with certain swf artwork + Fix zorder + implement zorder related below tag ------------------------------------------------------------------- Thu Mar 2 22:49:59 UTC 2017 - rpm@fthiessen.de - Use bundled .desktop file - Compile with correct prefix (needed for DATA_PATH in fe_settings) and with optflags * Added fix-no-return-in-nonvoid-function.patch to fix + nonvoid functions without return valuu. - Workaround for missing appdata directory on Leap 42.1 - Reported appdata file upstream * appdata-desktop.patch - Added to fix fix-install-target.patch install-target of the makefile. ------------------------------------------------------------------- Thu Feb 9 22:52:57 UTC 2017 - luke.nukem.jones@gmail.com - Update to version 2.2.1 + + [linux] fixes for multimonitor mode with X11 + + [rpi] Misc. cleanup of emulation launching on the RPi + + Added a description of the default controls to the readme + + Fix move speed in config menus when key held down + + Fix freetype2 header not found during compile + + [linux] Added --console cmdline option to enable script from console + + Improved combo key handling, added more initial key mappings + + Default "Confirm Favourites" value is now "true" + + Fix audio volume changing for layout sounds after running emulator + + Add cn entry in en.msg + + [linux] Smoother transition to emulator from 'fullscreen mode' + + Added "Working Directory" emulation setting + + Minor reorder of options in the misc. config menu + + Issue #250 - Fix improper handling of "Upos" joystick axis + cn.msg + Create Linux desktop entry + Support for wheel fade ------------------------------------------------------------------- Sun Nov 20 19:17:23 UTC 2016 - luke.nukem.jones@gmail.com - Issue #250 - Fix improper handling of "Upos" joystick axis - Added scraping of game overview text from thegamesdb.net - Added configure option to disable scraping of mamedb.com - Fixed "Toggle Layout" when used on the displays menu layout - Added layout options configuration for 'Displays Menu' layout - [rpi] Issue #266 - Fix for keypresses being cached w/ sfml-pi build (non-X11) - Added ability to set image origin in scripts (for centre rotations etc) - Added customized layouts for the diplays menu/system selection menu - Issue #264 - fixed SWF crash when unimplemented actionscript constant types encountered - Added a no border window mode - Issue #258 - Windows 10 v.1607 task bar fix (Fullscreen Mode) - Limit the squirrel script functions available when gathering plugin descriptions - Added an "RGB Movie" mode to the screensaver - Updated the "Keyboard Search" plugin so "Back" clears the current search - [linux] Fixed potential hang when waiting for emulator exit - Issue #262 - Fixed sound volume setting after game return - Added ability to generate multi-emulator romlists to the configuration interface. - Misc. fixes to internationalization, updated italian translation - Minor changes to mutex usage in media player - Added ability to set a custom executable and arguments for each game - Added an "Edit Game" action - Fixed jumping cursor bug when using keyboard to edit - Refactor of thegamesdb_scraper() - Updates to the italian translation (P. Ghezzo) - Fix cancel using the back button during scraping - Added basic ability to edit text using a control pad (in config mode) - [rpi] Default to "Fill Screen Mode" on the Raspberry Pi - [linux] fix focus issues with exit hotkeys and "fullscreen mode" - Issue #246 - Added ability to import mame listsoftware format xml - Issue #247 - fixed the "Show in cycle" display setting - Fixed memory leak when video frames are dropped - Issue #245 - fixed fade module getting stuck when no image found - [rpi] Issue #236 - Initial addition of MMAL video decoder support - Issue #231 - revert to not randomizing artwork - Issue #232 - fixed scraping of random system artworks - Added Italian translation (author: P. Ghezzo) ------------------------------------------------------------------- Sat Jul 16 17:45:25 UTC 2016 - luke.nukem.jones@gmail.com - Use the correct license SPDX - Switch to pkgconfig for rpm build - v2.1.0. - Andrew Mickelson (14 commits) + * Version 2.1.0 + * Issue #227 - randomly select artwork when matches are available from multiple paths + * Issue #228 - Fixed a couple of bugs when menus (exit, etc) are triggered by a joystick move + * [windows] Issue #199 - Console hiding is now configurable in attract.cfg. Default is off. + * [linux] Issue #228 - Fix "Z" and "R" joystick axes + * Added 6 second timeout when mapping a new input. + * Issue #225 - fix --build-romlist mame --full when no files found + * Issue #124 - Added support for hotkey combos + * [linux] Fixed emulator 'exit hotkey' + * Issue #167 - Filter by button count. + * Issue #216 - separate UI menu navigation (up.down,left,right,back,sel) + * [linux,rpi] Fixes when running emulator (in "Fullscreen Mode") + * [rpi] Allow changing the window mode setting on the rpi version + * Issue #215 - fix crash in fe.get_art() when image is missing - Jeffrey Clark (3 commits) + * fix build when TR1 enabled + * support for libavcodec < 55.16 + * replace deprecated AVPicture
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