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File FAudio.changes of Package FAudio
------------------------------------------------------------------- Mon Apr 8 19:58:50 UTC 2024 - Dirk Müller <dmueller@suse.com> - update to 24.04: * pkgconfig files now explicitly include the SDL2 dependency ------------------------------------------------------------------- Mon Mar 18 08:41:39 UTC 2024 - ming li <mli@suse.com> - Update to 24.03: * New Features: Update to FNA3D 24.03 Update to FAudio 24.03 * Fixes: DDSFromStreamEXT: Fixed some logic errors in the DDS header parser NativeAOT: Improve failure message when missing types in rd.xml Separated obj folder paths for NetFramework/NetStandard projects, fixes weird compiler conflicts update to 24.02: * New Features: Update to FNA3D 24.02 Update to FAudio 24.02 * Modified Features: DDSFromStreamEXT now supports RGBA DDS textures, in addition to BGRA * Fixes: SDL2_FNAPlatform: Display orientation events are now ignored on non-mobile platforms Worked around a display hotplugging timing issue in SDL Improved error reporting when FNA3D fails to decode images update to 24.01: * New Features: Update to FNA3D 24.01 Update to FAudio 24.01 Added support for detecting PlayStation gamepads hidden behind Steam Virtual Gamepads This feature requires SDL 2.30 or newer * Removed Features: UWP support has been removed, Xbox developers should migrate to GDK * Fixes: Removed the x64 Platform from modern C# project files, this attribute is now inherited from the Solution instead GraphicsDeviceManager now warns when calling ApplyChanges too early in the Game lifecycle Fixed FNADllMap support on iOS/tvOS update to 23.12.07: * Fixes: Update to FNA3D 23.12.07 Fixed GraphicsResource finalization to use atomics, rather than managed queues ------------------------------------------------------------------- Fri Dec 1 15:56:22 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 23.12: * Removed an unused variable from the QOA decoder. 23.12 is functionally identical to 23.11. ------------------------------------------------------------------- Tue Nov 21 14:50:00 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 23.11: * The mixer thread no longer crashes when attempting to read voices using WMAUDIO3 buffer data * SDL2: Fix regression that prevented devices with >8 channels from opening ------------------------------------------------------------------- Wed Oct 18 22:45:49 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 23.10: * Minor static analysis fix for F3DAudio * FACT now supports all publicly known WaveBank format versions ------------------------------------------------------------------- Fri Jul 21 15:22:28 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 23.07: * FACT: When parsing SoundBanks, explicitly update the read offset for each data region * XNA_Song: Fix possible truncation of total seconds when opening QOA files * Xbox GDK support is now considered Ready to Ship * UWP support is now deprecated and will be removed in FAudio 24.01 * XNA_Song now supports QOA input files * FACT: Add support for `WAVEBANKSTREAMING_INVALIDCONTENT` notifications * Added FilterWetDryMixEXT extension ------------------------------------------------------------------- Fri Mar 17 17:13:50 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 23.03: * CMake: Add feature macros for usleep for tests * GDK: - GDK now builds dynamic libraries, rather than static - Look for "SDL" rather than "SDL2", to match the upstream Git repository name ------------------------------------------------------------------- Tue Jan 3 08:34:01 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 23.01: * Remove PlatformToolset lines from visualc-gdk project ------------------------------------------------------------------- Sun Dec 4 21:39:39 UTC 2022 - Dirk Müller <dmueller@suse.com> - update to 22.12: * Added a Visual Studio solution for GDK support * Minor cleanup in the utils/ folder ------------------------------------------------------------------- Mon Oct 24 14:33:50 UTC 2022 - Aaron Stern <ukbeast89@protonmail.com> - Update to 22.10: * Added a quick comment to the SDL backend. ------------------------------------------------------------------- Mon Oct 24 14:31:41 UTC 2022 - Aaron Stern <ukbeast89@protonmail.com> - Update to 22.09.01: * Fix a regression where requesting a specific mastering voice format would return a format overwritten by device defaults ------------------------------------------------------------------- Mon Oct 24 14:28:37 UTC 2022 - Aaron Stern <ukbeast89@protonmail.com> - Update to 22.09: * Update to SDL 2.24. This has been made a hard requirement, as it fixes/adds way too much to ignore: 2.1 and 4.1 audio is now supported * On Windows, we now prioritize DirectSound over WASAPI * The PulseAudio samples hack has been removed * The non-power-of-two samples hack for Emscripten/OSS has also been removed * GetDeviceDetails(0) now uses SDL_GetDefaultAudioInfo, obsoleting our hack ------------------------------------------------------------------- Tue Aug 9 13:18:48 UTC 2022 - Aaron Stern <ukbeast89@protonmail.com> - Update to 22.08: * FACT: Add support for WAVEBANKPREPARED notifications * Included the matrix coefficient test program in matrix_defaults.inl, for developers that need to replicate it * FXReverb: Fix a spec violation in Process() that could corrupt reverb output when enabled/disabled with precise timing * FACT: Fill all fields for WAVESTOP notifications, avoiding uninitialized memory issues ------------------------------------------------------------------- Mon May 9 14:44:25 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr> - Update to 22.05. Changes since 22.02: * FACT: Clamp SoundBank Q factor to ignore the 0.67 case, for now * CMake: Remove some uicommon files that no longer exist ------------------------------------------------------------------- Tue Feb 15 17:08:34 UTC 2022 - Aaron Stern <ukbeast89@protonmail.com> - update to 22.02: * The Wine/Win32 backend is now considered stable. All Wine users should upgrade to 7.0 or newer All non-Wine users will (and should) continue to use the SDL backend. * GStreamer support has been removed. Wine/Win32 will continue to use MediaFoundation. All other users should already be on patent/royalty-free codecs. * utils: Minor cleanup of uicommon. * csharp: Expose an IntPtr overload for stb_vorbis_get_samples_float_interleaved. ------------------------------------------------------------------- Mon Jan 10 19:50:02 UTC 2022 - Aaron Stern <ukbeast89@protonmail.com> - update 22.01: * Continued work on the experimental Wine/Win32 platform backend. ------------------------------------------------------------------- Thu Dec 30 22:57:10 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.12: * Fixed a build error when WMA support is enabled. ------------------------------------------------------------------- Sun Nov 28 23:48:36 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.11: * GStreamer support is now deprecated. Wine users should migrate to 6.20 and newer, and everyone else should move to codecs that are not patent-encumbered. GStreamer support will be fully removed in the first release after Wine 7.0. * Removed the C++ wrapper. Use the headers/PE binaries found in Wine 6.20 and newer. * Minor fixes and cleanups found by Coverity * Dont assert on WMA buffer and FAUDIO_FORMAT_EXTENSIBLE type * FACT: Send FACTNOTIFICATIONTYPE_CUESTOP Notification on Cue Stop * Continued work on the experimental Wine/Win32 platform backend ------------------------------------------------------------------- Sun Oct 17 09:20:42 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.10: * Minor WinRT project update for latest SDL Git revision * Continued work on the experimental Wine/Win32 platform backend ------------------------------------------------------------------- Thu Sep 16 17:48:28 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.09: * FACT: Fix a crash from an uninitialized pointer when a WaveBank does not have a name table. * platform_sdl2: When querying the default device, ignore audio devices with way too many channels. * platform_win32: Minor Win32 buildfixes ------------------------------------------------------------------- Tue Jul 13 08:35:10 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.07: * Fix incorrect value for MF_MT_AUDIO_AVG_BYTES_PER_SECOND. ------------------------------------------------------------------- Tue May 4 21:43:48 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.05: * CMake: Add 'Requires' for GStreamer to the pkgconfig file * Updated source to github. ------------------------------------------------------------------- Mon Apr 5 15:25:24 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.04: * Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release * FACT: Implemented accurate Fast/Slow/SinCos RPC curve types * Added support for XMA2 audio, for Xbox 360 data * Voice filters/effects should be processed even when SendCount is 0 * FACT: Fix parsing/calculation of filter Q factors * FACT: Enforce STOPPING flag for fade-outs or RPC releases * FACT: Various fixes for parsing big-endian SoundBanks ------------------------------------------------------------------- Sat Mar 13 12:58:56 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.03.5: * Fixes a regression that caused SoundBanks to no longer parse correctly ------------------------------------------------------------------- Tue Mar 2 22:43:16 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.03: * Implemented FACT_FLAG_MANAGEDATA * Implemented the CUEPLAY and CUESTOP notification types * Added support for XACT 3.0 content * Added support for WaveBanks with endian-swapped PCM data ------------------------------------------------------------------- Sun Feb 7 20:42:08 UTC 2021 - Matthias Eliasson <elimat@opensuse.org> - update to 21.02: * XACT: All notification types with the PERSIST flag are now recorded ------------------------------------------------------------------- Sun Jan 3 14:00:47 UTC 2021 - Aaron Stern <ukbeast89@protonmail.com> - update to 21.01: Enforce SDL 2.0.9 or newer as a build requirement Micro-optimize byte swapping for XACT file parsing ------------------------------------------------------------------- Mon Dec 28 00:32:02 UTC 2020 - Aaron Stern <ukbeast89@protonmail.com> - update to 20.12: Added an x64 configuration to visualc CMake project now generates a pkgconfig file Fix compatibility with CMake 2.8.12 GStreamer builds now explicitly check for >=1.9.2 Initialize the subformat for GetDeviceFormat, fixes a ton of Ubisoft games Don't assert when FAudio_Initialize Flags includes FAUDIO_DEBUG_ENGINE ------------------------------------------------------------------- Wed Oct 7 22:53:36 UTC 2020 - Aaron Stern <ukbeast89@protonmail.com> - update to 20.10: Add support for WAVESTOP notifications Add support for engines without settings files (or empty settings files) Add power-of-two quantum fallback paths for *BSD and Emscripten Return a unique error code for audio engines with a bad platform ID Fix a deadlock in Wolfenstein: The Old Blood related to callbacks Fix a crash for streaming WaveBanks when calling Destroy stb_vorbis: Handle malloc(0) calls ------------------------------------------------------------------- Fri Sep 11 14:45:42 UTC 2020 - Aaron Stern <ukbeast89@protonmail.com> - The FFmpeg backend for WMA decoding has been replaced with GStreamer. Distributors are encouraged to configure their FAudio builds with -DGSTREAMER=ON even if a WMA plugin is not available by default; end users can provide their own plugins if needed. added -DGSTREAMER=ON flag for gstreamer backend. ------------------------------------------------------------------- Fri Sep 4 20:17:22 UTC 2020 - Dirk Mueller <dmueller@suse.com> - update to 20.09: IGLDevice has been replaced with FNA3D, the new graphics library for FNA! Direct3D 11 is now supported and is the default for Windows/Xbox Vulkan is now available as an experimental backend Metal is now the default for Apple platforms ModernGL and ThreadedGL have been removed THREADED_GL and DISABLE_THREADING have been removed MojoShader is now statically linked directly into FNA3D SDL2_image has been replaced with FNA3D_Image, which is built into FNA3D Add experimental support for WebAssembly via Emscripten and mono-wasm Update to FAudio 20.09 ------------------------------------------------------------------- Mon May 18 18:08:10 UTC 2020 - ecsos <ecsos@opensuse.org> - Rebase faudio-older-sdl2.patch to fix build error in Leap. ------------------------------------------------------------------- Wed May 6 09:52:48 UTC 2020 - Martin Pluskal <mpluskal@suse.com> - Update to version 20.05: * No changelog available ------------------------------------------------------------------- Wed Mar 18 23:30:58 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Update to 20.03. No changelog - Update faudio-older-sdl2.patch. ------------------------------------------------------------------- Sun Mar 3 16:14:30 UTC 2019 - Jan Engelhardt <jengelh@inai.de> - Avoid name repetition in summaries. - Update RPM groups. - Ensure directories are owned. ------------------------------------------------------------------- Sat Mar 2 07:34:11 UTC 2019 - Marcus Meissner <meissner@suse.com> - initial import of the FAudio library used by Wine - Verson 19.03 - We build only the lib/FAudio part of this package. - faudio-older-sdl2.patch: build against a bit older SDL2 on Leap 42.3.
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