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Box2D.15812
Box2D.spec
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File Box2D.spec of Package Box2D.15812
# # spec file for package Box2D # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # Copyright (c) 2012 Adam Mizerski <adam@mizerski.pl> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define so_ver 2_3_1 Name: Box2D Version: 2.3.1 Release: 0 Summary: A 2D Physics Engine for Games License: Zlib Group: Development/Libraries/C and C++ Url: http://box2d.org/ Source0: https://github.com/erincatto/Box2D/archive/v%{version}/%{name}-%{version}.tar.gz Source1: baselibs.conf # PATCH-FIX-UPSTREAM Box2D-fix-version-2.3.1.patch -- already fixed upstream Patch0: %{name}-fix-version-2.3.1.patch BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: cmake >= 3 BuildRequires: dos2unix BuildRequires: gcc-c++ %if 0%{?suse_version} BuildRequires: fdupes %endif %description Box2D is an open source C++ engine for simulating rigid bodies in 2D. %package -n lib%{name}%{so_ver} Summary: A 2D Physics Engine for Games Group: System/Libraries %description -n lib%{name}%{so_ver} Box2D is an open source C++ engine for simulating rigid bodies in 2D. %package -n lib%{name}-devel Summary: A 2D Physics Engine for Games Group: Development/Libraries/C and C++ Requires: lib%{name}%{so_ver} = %{version} %description -n lib%{name}-devel Box2D is an open source C++ engine for simulating rigid bodies in 2D. %package doc Summary: A 2D Physics Engine for Games Group: Documentation/Other BuildArch: noarch %description doc Box2D is an open source C++ engine for simulating rigid bodies in 2D. %prep %setup -q -n box2d-%{version}/%{name} dos2unix Changes.txt License.txt Readme.txt %patch0 %build %cmake \ -DBOX2D_INSTALL=ON \ -DBOX2D_INSTALL_DOC=ON \ -DBOX2D_BUILD_SHARED=ON \ -DBOX2D_BUILD_STATIC=OFF \ -DBOX2D_BUILD_EXAMPLES=OFF \ -DCMAKE_BUILD_TYPE=RelWithDebInfo make VERBOSE=1 %{?_smp_mflags} %install %cmake_install %if 0%{?suse_version} %fdupes -s %{buildroot}%{_datadir}/doc/%{name}/Documentation/API/html %endif %post -n lib%{name}%{so_ver} -p /sbin/ldconfig %postun -n lib%{name}%{so_ver} -p /sbin/ldconfig %files -n lib%{name}%{so_ver} %defattr(-,root,root,-) %{_libdir}/lib%{name}.so.* %files -n lib%{name}-devel %defattr(-,root,root,-) %{_includedir}/%{name} %{_libdir}/lib%{name}.so %{_libdir}/%{name} %{_libdir}/cmake/%{name} %files doc %defattr(-,root,root,-) %doc Changes.txt License.txt Readme.txt %{_datadir}/doc/%{name}/ %changelog
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