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File libvsg.spec of Package libvsg
# # spec file for package libvsg # # Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define _check 0 %define _vsg_so_nr 14 %define rname VulkanSceneGraph %define glslang_version 20230222+git.e4075496 Name: libvsg Version: 1.0.9 Release: 0 Summary: 3D graphics toolkit License: MIT Group: Productivity/Graphics/Other URL: https://vsg-dev.github.io/VulkanSceneGraph Source0: %{rname}-%{version}.tar.xz Source1: glslang-%{glslang_version}.tar.xz BuildRequires: cmake BuildRequires: gcc-c++ %if %_check BuildRequires: cppcheck %endif BuildRequires: cmake(SPIRV-Tools) BuildRequires: pkgconfig(vulkan) BuildRequires: pkgconfig(xcb) %description The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of Vulkan freeing the developer from implementing and optimizing low level graphics calls, and provides many additional utilities for development of graphics applications. %package -n libvsg%{_vsg_so_nr} Summary: Shared libraries for VulkanSceneGraph # try to cover up past mistakes Group: System/Libraries %description -n libvsg%{_vsg_so_nr} The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of Vulkan. This package contains the shared libraries for VulkanSceneGraph. %package -n libvsg-devel Summary: VulkanSceneGraph development files Group: Development/Libraries/C and C++ Requires: libvsg%{_vsg_so_nr} = %{version} Requires: pkgconfig(vulkan) %description -n libvsg-devel The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of OpenGL. This package contains the header and development files for VulkanSceneGraph. %prep %autosetup -p1 -n %{rname}-%{version} tar -xJf %{SOURCE1} mv glslang-%{glslang_version} src/glslang %build %cmake -DBUILD_SHARED_LIBS=ON -DCMAKE_RELWITHDEBINFO_POSTFIX= %cmake_build %check %if %_check cppcheck --version cd build && make cppcheck %endif %install %cmake_install %post -n libvsg%{_vsg_so_nr} -p /sbin/ldconfig %postun -n libvsg%{_vsg_so_nr} -p /sbin/ldconfig %files -n libvsg%{_vsg_so_nr} %defattr(-,root,root) %license LICENSE.md %{_libdir}/lib*.so.* %files -n libvsg-devel %defattr(-,root,root) %{_includedir}/vsg*/ %{_libdir}/lib*.so %{_libdir}/cmake %changelog
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