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File openxcom.changes of Package openxcom
------------------------------------------------------------------- Tue Feb 07 16:21:39 UTC 2023 - predivan@mts.rs - Update to version 1.0.0.1675606087.9713581f5: * fix guided missile pathing to avoid friendlies ------------------------------------------------------------------- Thu Feb 02 15:33:50 UTC 2023 - predivan@mts.rs - Update to version 1.0.0.1674541802.13acca522: * Prevent lines going missing when trying to scroll when not needed. * Fix build warnings on recent Clang * Fix TFTD Ufopaedia text height (part 2) * - Fix missing TFTD intercept track - Add "name" property to music tracks (so you can either rename the tracks or set them in the ruleset) * Fix TFTD Ufopaedia text height * lowAccuracyHitCounter fix (#1344) * Add corrected man page installation * Add more support for diffrent OXC engine versions * Remove the half-assed manpage installation * Update URLs to HTTPS * fix for previous fix, accounting for 3d explosions * parental advisory: contains explicit code * fix ground zero tile calculation * Norwegian name file update * Fix soldier stats display when walking/shooting * Fix deprecated loftemps * Avoid `BattlescapeGame` in `DebriefingState` ------------------------------------------------------------------- Tue Sep 07 11:03:03 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1630472919.7fe2dd93b: * Workaround yaml-cpp bug * Don't let the funding nations take money from X-COM * Only initialize language after auto-detection * Fix pre-equip not working in crash sites * Fix bug that allow avoiding reaction shoots ------------------------------------------------------------------- Sun May 16 11:48:48 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1621106088.765d67dfe: * Make vapor ids mod private * Improve handoing of high opacity of vapor * Avoid transparet color in LUTs * Add line info to exception * don't allow negative time units * SDK harder * specifically specify build platform for my own convenience * fix some pathfinding behaviour vis-a-vis dead units ------------------------------------------------------------------- Sat May 08 18:38:38 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1620433847.1377f2d98: * src/Engine/Zoom.cpp: updated Zoom::haveSSE2 check for e2k * Fix overzealous tabs * Fix a fix for fix ------------------------------------------------------------------- Sun Apr 25 16:47:18 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1619276834.4f8e2af7d: * Fix debriefing crash on early end * Tabs * Clang-format for modern IDEs * Fix short text fields * Enable mouse wheel scrolling for Ufopaedia novels * - Add option for wordwrapping - Make wrap-by-char default for Korean * Fix ShellExecute return ------------------------------------------------------------------- Mon Apr 19 10:59:34 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1618783012.10722a7d2: * E2K: fixed build by MCST lcc compiler MCST E2K (Elbrus 2000) - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture. Ref: https://en.wikipedia.org/wiki/Elbrus_2000 * Add option to show game paths * Fix language settings getting mixed up between files * Fix intro crashing when no audio device is available * Don't reset mods when pressing Restore Defaults * Add option to only load metadata mods ------------------------------------------------------------------- Sun Apr 18 20:57:33 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1618778354.5c6ab029a: * Refactor mod menus * Wrong uppercase * Wrong comments - Force Release build for now. (gh#1284 "-DCMAKE_BUILD_TYPE=RelWithDebInfo behaves like full debug build (12 FPS)") - Require timidity (needed for MIDI sounds/music in X-COM Collectors Edition) ------------------------------------------------------------------- Mon Apr 12 12:27:13 UTC 2021 - predivan@mts.rs - Update to version 1.0.0.1618086314.4ccb8a67a: * fix starting day for TFTD * fix statistics calculation for commendations * Don't corrupt saves on debriefing exit * fix for previous explosion fix * Fix redundant name property * Fix Unicode OOB issues * fix TUSlide oversight * fix some funky explosion behaviour * Fix Elerium crafts potentially wasting one item of fuel during maintenance. * Fix Broken Korean Letters ------------------------------------------------------------------- Thu Mar 25 14:18:37 UTC 2021 - tomas.chvatal@gmail.com - Update to version 1.0.0.1615230250.adb97235b: * Fix Elerium crafts potentially wasting one item of fuel during maintenance. * Fix Broken Korean Letters * Compatibility with OXCE saves * More precise distance calculation for 2x2 units * More generous detection * Don't bother with brew update, it often fails * Remove Travis builds * fix drag scrolling with black borders, part 2 * Fix inventory sprite checks ------------------------------------------------------------------- Fri Nov 6 13:02:20 UTC 2020 - Tomáš Chvátal <tchvatal@suse.com> - Switch to cmake build system as upstream deprecates the autotools one ------------------------------------------------------------------- Fri Nov 06 12:13:12 UTC 2020 - tchvatal@suse.com - Update to version 1.0.0.1604610320.4639493f0: * Stop the charade * Stop using in-tree builds and use the ENABLE_WARNING setting instead of rolling our own custom flags. * Move CI to ubuntu 20.04 and use the yaml-cpp package * silence OpenGL deprecation warnings on MacOS 10.14+ * Final fix to 25y bug with throw * Make shuffle deterministic * Add missing Croatian characters * Prevent AI frozen in place * Fix build with clang 10.0.1 on FreeBSD * Hack throw bug * Mission zone fix * Prevent psionic capture of uncapturable units * Unified production monetary cost check * Fix research lookup costs * Set artifact site counters when loading OG saves * fix small bug with melee reaction * fix up some HWP damage values * fix zombie armour values * fix warnings about missing override keyword * fix string conversion warnings * treat third-party include files as system includes * Allow player access to the built-in melee attack for Lobstermen * Fixed average monthly rating calculation in StatisticsState ------------------------------------------------------------------- Thu Jun 25 14:48:54 UTC 2020 - tchvatal@suse.com - Update to version 1.0.0.1592170963.8ae998af3: * Fix potential leak in window position option * Don't load sounds when audio is disabled * Typo * Make demigod difficulty a mod setting * add demigod to new battle mode * add 6th difficulty to stats page * restore vanilla superhuman difficulty and add demigod level * unify crash/destruction checks for UFOs * Fix encoding * Revert "game loop: reduce idle cpu burn" ------------------------------------------------------------------- Sat Mar 23 16:47:40 UTC 2019 - tchvatal@suse.com - Switch to github service as there was no release since 2014 and there are simply too many fixes in the git repository - Update to version 1.0.0.1552426261.8a4b13d65: * Update links * Check if OXCE is required when enabling mods * Don't replenish empty medikits after reload * Fix language loading to properly default to en-US when translations are missing. Prioritize untranslated text over incorrect text. * Correctly drop units on the ground * Fix handling a mix of unconscious and MIA units * Fix handling of unconscious ignored units * Fix ignored units making it through to the next stage - Remove upstream patches: * openxcom-math.patch * openxcom-abs.patch ------------------------------------------------------------------- Wed Feb 14 12:10:36 UTC 2018 - tchvatal@suse.com - Add patch fixing build with gcc7 by explicitly stating math includes: * openxcom-math.patch ------------------------------------------------------------------- Fri Jun 17 08:17:08 UTC 2016 - tchvatal@suse.com - Add patch fixing gcc6 build bnc#985174: * openxcom-abs.patch ------------------------------------------------------------------- Mon Mar 28 08:25:28 UTC 2016 - tchvatal@suse.com - Enable verbose build - Do not hardcode manpage suffix ------------------------------------------------------------------- Thu Jul 17 08:30:19 UTC 2014 - tchvatal@suse.com - Fix collisions between -doc and regular pkg. ------------------------------------------------------------------- Tue Jul 8 08:14:59 UTC 2014 - tchvatal@suse.com - Install license and other docs. ------------------------------------------------------------------- Fri Jul 4 11:16:42 UTC 2014 - tchvatal@suse.com - Fix Sources url as it aint woring at all. ------------------------------------------------------------------- Sat Jun 14 14:32:42 UTC 2014 - mailaender@opensuse.org - Update to version 1.0.0 ------------------------------------------------------------------- Mon May 20 11:54:16 UTC 2013 - tchvatal@suse.com - Version bump to 0.9.0: major update with almost full possible gameplay. ------------------------------------------------------------------- Mon Nov 12 10:21:13 UTC 2012 - tchvatal@suse.com - Version bump to 0.4.5. Fix various warnings from obs. ------------------------------------------------------------------- Sat Oct 28 11:11:26 UTC 2012 - tchvatal@suse.com - Bump the version to 0.4.5_pre20121028 as upstream release is broken and it is fixed in git. ------------------------------------------------------------------- Sat Oct 27 23:21:30 UTC 2012 - tchvatal@suse.com - Bump the version to 0.4 ------------------------------------------------------------------- Mon Nov 22 10:21:30 UTC 2011 - tchvatal@suse.com - Initial commit of openxcom.
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