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surge-xt
fix-LV2-headless-build.patch
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File fix-LV2-headless-build.patch of Package surge-xt
diff --git a/src/surge-xt/SurgeSynthEditor.cpp b/src/surge-xt/SurgeSynthEditor.cpp index e6c4bbf..ef3eda8 100644 --- a/src/surge-xt/SurgeSynthEditor.cpp +++ b/src/surge-xt/SurgeSynthEditor.cpp @@ -253,8 +253,8 @@ SurgeSynthEditor::SurgeSynthEditor(SurgeSynthProcessor &p) setResizable(true, processor.wrapperType == juce::AudioProcessor::wrapperType_VST); sge->audioLatencyNotified = processor.inputIsLatent; - - sge->open(nullptr); + if (juce::Desktop::getInstance().isHeadless() == false) + sge->open(nullptr); idleTimer = std::make_unique<IdleTimer>(this); idleTimer->startTimer(1000 / 60); @@ -735,4 +735,4 @@ void SurgeSynthEditor::setPitchModSustainGUI(int pitch, int mod, int sus) sw->isOn = sus > 64; sw->repaint(); } -} \ No newline at end of file +} diff --git a/src/surge-xt/gui/SurgeGUIEditor.cpp b/src/surge-xt/gui/SurgeGUIEditor.cpp index aa1a90b..362aff1 100644 --- a/src/surge-xt/gui/SurgeGUIEditor.cpp +++ b/src/surge-xt/gui/SurgeGUIEditor.cpp @@ -3014,10 +3014,13 @@ void SurgeGUIEditor::setZoomFactor(float zf, bool resizeWindow) void SurgeGUIEditor::setBitmapZoomFactor(float zf) { - float dbs = juce::Desktop::getInstance().getDisplays().getPrimaryDisplay()->scale; - int fullPhysicalZoomFactor = (int)(zf * dbs); - if (bitmapStore != nullptr) - bitmapStore->setPhysicalZoomFactor(fullPhysicalZoomFactor); + if (juce::Desktop::getInstance().isHeadless() == false) + { + float dbs = juce::Desktop::getInstance().getDisplays().getPrimaryDisplay()->scale; + int fullPhysicalZoomFactor = (int)(zf * dbs); + if (bitmapStore != nullptr) + bitmapStore->setPhysicalZoomFactor(fullPhysicalZoomFactor); + } } void SurgeGUIEditor::showMinimumZoomError() const @@ -5238,6 +5241,9 @@ int SurgeGUIEditor::findLargestFittingZoomBetween( float baseW, float baseH) { // Here is a very crude implementation + if (juce::Desktop::getInstance().isHeadless() == true) + return 1; + int result = zoomHigh; auto screenDim = juce::Desktop::getInstance().getDisplays().getPrimaryDisplay()->totalArea; float sx = screenDim.getWidth() * percentageOfScreenAvailable / 100.0;
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