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File toycars.spec of Package toycars
# # spec file for package toycars # # Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: toycars Version: 0.3.10 Release: 0 Summary: Toy Cars is a physics based 2-D racer License: GPL-2.0+ Group: Amusements/Games/Action/Arcade Url: http://toycars.sourceforge.net/ Source: %{name}-%{version}.tar.gz Source1: %{name}.desktop # PATCH-FIX-UPSTREAM toycars-constchar.patch Patch0: %{name}-constchar.patch # PATCH-FIX-UPSTREAM toycars-list.patch Patch1: %{name}-list.patch # PATCH-FIX-UPSTREAM toycars-gcc47.patch Patch2: %{name}-gcc47.patch # PATCH-FIX-UPSTREAM toycars-FLTK.patch Patch3: %{name}-FLTK.patch BuildRequires: Mesa-devel BuildRequires: SDL-devel BuildRequires: SDL_image-devel BuildRequires: fltk-devel BuildRequires: gcc-c++ BuildRequires: libjpeg-devel BuildRequires: libpng-devel BuildRoot: %{_tmppath}/%{name}-%{version}-build %description Toy Cars is a physics based 2-D racer. %prep %setup -q %patch0 %patch1 %patch2 -p1 %patch3 -p1 # remove hidden files (like .DS_Store and such) find -name '.*' -delete %build %configure make %{?_smp_mflags} %install make DESTDIR=%{buildroot} install install -D -m 644 toycars/celica-render.png %{buildroot}%{_datadir}/pixmaps/%{name}.png install -D -m 644 %{SOURCE1} %{buildroot}%{_datadir}/applications/%{name}.desktop %files %defattr(-, root, root) %{_bindir}/%{name} %{_bindir}/toycars_track_editor %{_bindir}/toycars_vehicle_editor %{_datadir}/%{name}/ %{_datadir}/applications/%{name}.desktop %{_datadir}/pixmaps/%{name}.png %changelog
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