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File bsnes.changes of Package bsnes
------------------------------------------------------------------- Fri Mar 6 23:30:14 UTC 2020 - Markus S <kamikazow@opensuse.org> - Update to v115 ------------------------------------------------------------------- Sun Dec 15 18:50:33 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v113r1 * hotfix release for an issue that was causing save states to sometimes fail to restore the state correctly. ------------------------------------------------------------------- Wed Dec 11 21:08:05 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v113 * corrected PPU OAM address latching with the accurate PPU renderer * fixed offset-per-tile regression with the accurate PPU renderer * fixed very rare PPU mosaic rendering bug with the accurate PPU renderer * corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI] * Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users * changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc) * do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park) * added scanline override setting for Suguro Quest++ with the fast PPU renderer * disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible * fixed MSU1 and SGB audio when using run-ahead and overclocking modes * implemented correct fix for Kishin Douji Zenki - Tenchi Meidou * improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95 * fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed * fixed audio balance setting when lowering it below 50% * added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru) * improved the driver crash detector to not trip if closing the emulator before initialization could complete * added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware * made the entire window support drag-and-drop for gamepaks and game ROM files * merged the latest release of SameBoy for improved Super Game Boy support [LIJI] * small improvements to libco and nall libraries ------------------------------------------------------------------- Sat Oct 19 19:22:19 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v112 * improved Super Game Boy audio support * fixed two small sprite issues affecting Star Ocean with the accurate PPU * added deterministic rewind support; rewind is now 100% safe when enabled * added a safer save state serialization method for Tales of Phantasia and Star Ocean * fixed detection of ST010 and ST011 HLE when DSP firmware is missing * added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special * improved the frame advance functionality to be more responsive * added a scanline override for the fast PPU for the Japanese version of NHL '94 * added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure * by request, I added a pseudo-fullscreen mode to continue displaying the status bar * added run-ahead support of up to four frames * optimized save state serialization performance [Alcaro, byuu] * added serialization to the SDD1 decompressor for the new deterministic save state mode * removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive * RetroArch: added Super Game Boy support * RetroArch: added a core change that removes a frame of input latency * Linux: added a fix for a rare crashing issue with SDL joypads ------------------------------------------------------------------- Sat Oct 5 08:32:03 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v111 * fixed audio crackling in Super Game Boy emulation * fixed NTSC region detection in Hanguk Pro Yagu * fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou * fixed slowdown issue in Mega Man X2 & X3 * added mute hotkey * added HD mode 7 adjustment hotkeys * added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more * added hotfix for The Hurricanes tile glitch during intro (happens on real hardware) * added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware) * added scanline override for NHL '94 * added fix for enterig folder names into the BrowserDialog filename box * shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro] * allow SRAM sizes of 2 megabits (for SA-1 homebrew developers) * improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing * fixed an issue with bsnes not remembering the user audio frequency setting across runs * many libretro build improvements [rtretialov, orbea] ------------------------------------------------------------------- Fri Sep 20 21:27:53 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v110 * improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation) * several improvements to the libretro target, including macOS and Android platform support * fixed an issue where the Alt key wasn't activating the menu on the Windows port * removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048 * reverted fresh configuration files to using the safer hardware drivers * disabled the ASIO driver due to lack of support * fixed a crashing issue when idling with the snow effect enabled * added IOKit joypad support for macOS [Sintendo] * added fast PPU render cycle position override for Firepower 2000's title screen * ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D ------------------------------------------------------------------- Fri Sep 6 16:13:25 UTC 2019 - Markus S <kamikazow@opensuse.org> - Delete remove-march-native.patch and replace it with a sed line that doesn't break with every release. - Update to v109 * much smarter automatic HD mode 7 perspective correction support [DerKoun] * added CPU and SA-1 overclocking support * added fast forward speed limiting * added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer) * added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility: * "No VRAM blocking" for older fan translations * "Echo shadow RAM" for older Super Mario World ROM hacks * "CPU fast math" for older homebrew * "Entropy: none" technically counts as well, for demoscene software made for SNES copiers * added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs * lowered volume during fast forwarding and rewinding to reduce audio distortion * added option to mute sound during fast forwarding and rewinding * added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended) * added multi-monitor support to Windows, Linux, and BSD * improved pause and frame advance support * improved mosaic emulation for the fast PPU * added entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback) * improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift] * added option to disable video dimming during pausing (useful for screenshots with window decorations) * redesigned the settings and tools windows to use lists instead of tabs * redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons * added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder) * restructured the settings menu to be more intuitive * fixed path selection dialog from sometimes appearing offscreen * added wildcard search support to the file loading window * fixed the --fullscreen command-line option * redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking * fixed the pseudo-hires blur emulation support with the accuracy PPU * removed template integer classes from the fast PPU to make the code more portable * removed icarus from bsnes and merged the heuristics directly into bsnes itself * ~5% speedup by optimizing CPU memory accesses and the PPU counters * fixed an out-of-bounds memory access in the DSP core [Sour] * enhanced the snow effect with depth-of-field and alpha blending support * double-clicking a cheat finder result will now add the new cheat code directly * added "[HLE]" indicator to the title bar when coprocessor HLE is being used * simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode) * the emulator now pauses on Windows when navigating the menus * added SNES support for decoding Game Genie and Pro Action Replay codes * added Game Boy support for decoding Game Genie and Game Shark codes * added many more tooltips to explain GUI functionality * minor speedups to SuperFX and Cx4 emulation (via object locality) * simplified the mode 7 rendering code for the accurate PPU * suppress Alt+F4 while in fullscreen mode * fixed every reported regression caused by the speed optimizations I've been adding recently ------------------------------------------------------------------- Sun Jul 28 20:28:36 UTC 2019 - Avindra Goolcharan <avindra@opensuse.org> - Update to v108 * 25% speed increase * optional frameskipping during fast forward (allowing an additional 33% max frame rate) * official HD mode 7 support * SameBoy integration (60% faster and more accurate Super Game Boy emulation) * software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc) * return of mightymo's integrated cheat code database * cheat search support * movie recording and playback support * rewind support * cubic audio interpolation * 7-zip decompression support * ExLoROM board mapping support * adaptive sync support for OpenGL * pixel-perfect ZSNES snow effect emulation - Spec changes * use full path on download URL for compat with osc tooling - Rebase remove-march-native.patch ------------------------------------------------------------------- Fri Apr 19 09:06:21 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v107r3 * Dropped out-of-tree HD Mote 7 patches (upstream integrated them) * Tweaked remove-march-native.patch after source code restructuring - v107r2 changes: * Added DerKoun's HD mode 7 (up to 2160p) * ~100fps boost for fast forwarding * configurable latency settings for waveOut (please configure this yourself) * Fixed filename case insensitivity, and a few other things. - v107r3 changes: * HD mode 7 supersampling support * HD mode 7 mosaic disable option * various HD mode 7 bugfixes * default waveOut audio latency to 128 instead of 512 * removed 512x240 hires mode 7 mode. ------------------------------------------------------------------- Thu Apr 18 12:51:17 UTC 2019 - Markus S <kamikazow@opensuse.org> - Integrate "HD Mode 7" patches from https://www.reddit.com/r/emulation/comments/bdltmo/hd_mode_7_mod_for_bsnes_v1071_beta_1/ ------------------------------------------------------------------- Tue Apr 9 06:13:44 UTC 2019 - John Paul Adrian Glaubitz <adrian.glaubitz@suse.com> - Update to v107r1 * GUI: added high DPI support * GUI: fixed the state manager image preview * SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors * SFC: fixed a slight rendering glitch in the intro to Megalomania ------------------------------------------------------------------- Fri Feb 22 23:25:38 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to v107 ------------------------------------------------------------------- Sat Nov 24 04:15:34 UTC 2018 - zeromind@gmx.com - add remove-march-native.patch: upstream sets march=native, which breaks portability of the binaries ------------------------------------------------------------------- Tue Jul 10 03:15:32 UTC 2018 - Markus S <kamikazow@opensuse.org> - New package * First release of new bsnes
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