Object-Oriented Graphics Rendering Engine

Edit Package ogre
http://www.ogre3d.org/

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Source Files
Filename Size Changed
0001-Vulkan-Use-find_package-to-support-system-wide-insta.patch 0000024488 23.9 KB
_constraints 0000000169 169 Bytes
fix-glslang-plugin-compilation.patch 0000000354 354 Bytes
fix-gslang-cpp17.patch 0000000740 740 Bytes
fix-sse-detection.patch 0000000757 757 Bytes
imgui-1.87.tar.gz 0001460834 1.39 MB
ogre-13.6.5.tar.gz 0093618779 89.3 MB
ogre-rpmlintrc 0000000160 160 Bytes
ogre.changes 0000027530 26.9 KB
ogre.spec 0000026614 26 KB
python3-sitelib.patch 0000001042 1.02 KB
swig-3-cpp11.patch 0000000543 543 Bytes
Latest Revision
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1143043 from Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) (revision 13)
fixed compilation with glslang v14 (forwarded request 1142758 from bobbie424242)
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