python-PySDL2
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Source Files
Filename | Size | Changed |
---|---|---|
PySDL2-0.9.16.tar.gz | 0000773537 755 KB | |
_link | 0000000124 124 Bytes | |
fix-tests.patch | 0000000589 589 Bytes | |
python-PySDL2.changes | 0000008367 8.17 KB | |
python-PySDL2.spec | 0000002747 2.68 KB |
Revision 27 (latest revision is 32)
Matej Cepl (mcepl)
accepted
request 1098896
from
Paolo Panto (munix9)
(revision 27)
- Update to 0.9.16: * Updated to wrap new functions and constants in SDL 2.28.0. * Added a new method to sdl2.ext.Renderer, Renderer.rcopy(), for drawing textures to the renderer with relative alignment. * Added a new module, sdl2.ext.input for processing common SDL input events in a Pythonic manner. * Added a new function sdl2.ext.quit_requested() for checking whether an SDL event queue contains any sdl2.SDL_QUIT events. - Update to 0.9.15: * Updated to wrap new functions and constants in SDL 2.26.0. * Added a new module sdl2.ext.mouse for showing/hiding/moving/ retrieving the mouse cursor and querying the current state of the mouse buttons. * Added indexing/unpacking support to the sdl2.ext.Point and sdl2.ext.Rect classes and their float equivalents. * Updated sdl2.ext.SpriteFactory.from_image() to allow passing PIL.Image.Image objects directly. * Improved sdl2.ext.Texture performance. * Fixed a bug preventing SDL Points and Rects from being used as srcrect or dstrect for sdl2.ext.Renderer.copy(). * Added a binding for SDL_ResetHint, which was added in SDL 2.24.0 but got missed in PR #246. - Adjust fix-tests.patch - Remove fix-version_test.patch (fixed upstream) - Remove python-PySDL2.rpmlintrc (obsolete)
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