freecol

Edit Package freecol

FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation.
You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?

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Source Files
Filename Size Changed
freecol-1.1.0-src.zip 0209082715 199 MB
freecol.changes 0000011752 11.5 KB
freecol.desktop 0000000156 156 Bytes
freecol.spec 0000003180 3.11 KB
Latest Revision
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1087006 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 27)
- Update to version 1.1.0 
  Music
  * New tracks: El Dorado, Free Colonist, Lost City, Rainy Day,
    Royal Troops, Wagon Wheels
  * Updated the old tracks with new updated versions.
  Graphics
  * New graphics for hills and mountains.
  Rule changes
  * Jesuit Missionary can now recommision itself in colonies
    without a church.
  * Added the mod "Hitpoints and Combat" that adds hitpoints and
    ranged combat to the game.
  Map Generator
  * Great rivers (ocean like, navigable by ships only) are no
    longer generated by default, but can still be generated if
    enabled using the Map Generator Options.
  * The number of rivers generated can now be properly controlled
    using the "Number of rivers" map generator option even when
    changing map sizes and/or amount of mountains.
  * Enabled generation of rivers that are only two tiles long
    (the previous limit was three).
  User Interface
  * Units in Europe are no longer included in the list of possible
    active units.
  * Game options and Map generator options are no longer
    automatically saved and loaded. The default values are initially
    displayed for all new games.
  * Panels/dialogs are now automatically resized and relocated when
    changing the size of the application window (including when
    switching between full screen and windowed mode).
  * Allows the player to easily view all files while loading
    savegames/maps.
  * The start game panel can now be resized to smaller than the
    initial size.
  * The chat panel (start game panel in multiplayer) is now placed
    directly below the list of players making the dialog work
    better on small screens.
  * The displayed occupation string on a pioneer now shows "C" for
    clear forest instead of "P".
  AI/computer players
  * Greatly reduces the time needed by the AI (the wait time after
    ending the turn).
  * The AI now gets less benefits on lower difficulty levels to
    make everything easier.
  * Escort unit missions are now immediately aborted if the
    protected unit gets destroyed.
  * More efficient transportation of goods and units (better
    utilization of the capacity of ships and wagon trains).
  * The AI now produces fewer and better colonies.
  Mod development
  * Allow mods to be loaded when making maps in the map editor. This
    allows maps to be made with new terrain types, and other
    resources, added by mods.
  * New types of mountains and hills defined by mods are now used
    when generating maps. The specific type of hill/mountain is
    determined by the latitude.
  * Partial modifications to the specification is now possible again.
    This fixes a regression introduced in 0.11.x that prevented
    the "partial" flag from working.
  * Mods can now define new order buttons (and have them applied
    without having to restart the game).
  * Bugfix: Mods are no longer loaded twice (thereby causing varius
    problems in the colony panel and other places when
    modifications were made).
  * Bugfix: Units that are not available to a player can now be
    captured if a valid "unit-change" exist.
  Bug fixes
  * Fixed a bug that caused the same maps always being generated
    when starting a new game.
  * Fixes game hangs on end turn in some specific cases.
  * Fixed scaling and placement of goods production icons on
    colony tiles.
  * A unit in a building is no longer drawn at the top of the
    building (that is, the area for showing goods production)
    if the production is zero.
  * Sound effects are now properly played when attacking.
  * Fixed a bug that prevented the map shortcut buttons on the Map
    Generator dialog from working properly. The bug caused the
    button to have no effect the first time it was clicked after
    restarting the application.
  * Fixed an issue that sometimes prevented mods from being
    deactivated in the Preferences.
  * The game now fails gracefully if the server cannot be started.
    This prevents an application freeze when failing to start a
    new game or failing to load a savegame.
  * Revenge mode is now working again.
  * Fixes an issue that allowed a malicious client (in a
    multiplayer game) to attack with a unit that had no moves left.
  * The "Train" panel in Europe now has five columns of unit buttons
    instead of just three.
  * Fixes a bug that sometimes stopped trade routes / goto orders
    from working. For example, this happened if there was a lost
    city rumor in the search area of a wagon train on a trade route.
  * Fixes activation of tile improvement actions (like "Plow")
    after reconnecting.
  * Allows the founding father selection to be postponed without
    an error message.
  * Fixed a bug that sometimes prevented the map from being
    redrawn properly after a unit move/attack animation.
  * Highscores can now be stored and displayed again.
Comments 2

Ilia Ugriumov's avatar

Needs an update to 0.13. https://www.freecol.org/news/freecol-0.13.0-released.html


Carsten Ziepke's avatar

@beeth: openSUSE is a community based distribution. Working together is easy, because we have OBS: https://build.opensuse.org/
Create an account and work together on updates and bugs. You are welcome.

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